//void glColor4uiv (const uint *v) func Color4uiv(v []uint32) { if len(v) != 4 { panic(ErrorInputSize) } C.glColor4uiv((*C.GLuint)(&v[0])) }
//void glColor4uiv (const uint *v) func Color4uiv(v *[4]uint32) { C.glColor4uiv((*C.GLuint)(&v[0])) }