//void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount) func DrawArraysInstanced(mode GLenum, first int, count, primcount int) { C.glDrawArraysInstanced(C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(primcount)) }
func DrawArraysInstanced(mode DrawMode, first, count, instanceCount int) { C.glDrawArraysInstanced(C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instanceCount)) }