//void glGetMapdv (GLenum target, GLenum query, float64 *v) func GetMapdv(target GLenum, query GLenum, v []float64) { if len(v) == 0 { panic("Invalid slice length") } C.glGetMapdv(C.GLenum(target), C.GLenum(query), (*C.GLdouble)(&v[0])) }
//void glGetMapdv (GLenum target, GLenum query, float64 *v) func GetMapdv(target GLenum, query GLenum, v []float64) { if len(v) == 0 { panic(ErrorInputSize) } C.glGetMapdv(C.GLenum(target), C.GLenum(query), (*C.GLdouble)(&v[0])) }