//void glIndexdv (const float64 *c) func Indexdv(c *[1]float64) { C.glIndexdv((*C.GLdouble)(&c[0])) }
//void glIndexdv (const float64 *c) func Indexdv(c []float64) { if len(c) != 1 { panic(ErrorInputSize) } C.glIndexdv((*C.GLdouble)(&c[0])) }