func Scissor(x, y, width, height int32) { defer func() { errstr := errDrain() log.Printf("gl.Scissor(%v, %v, %v, %v) %v", x, y, width, height, errstr) }() C.glScissor(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) }
func Scissor( x int32, y int32, width Sizei, height Sizei) { C.glScissor( C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) }
func Scissor(x, y, width, height int32) { C.glScissor(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) }
//void glScissor (int x, int y, int width, int height) func Scissor(x int, y int, width int, height int) { C.glScissor(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) }