func (location UniformLocation) UniformMatrix4x2fv(transpose bool, list ...[]float32) { if len(list) < 1 { panic(ErrorInputSize) } // Maybe this isn't the best solution because of added overhead. for i, _ := range list { if len(list[i]) != 8 { panic(ErrorInputSize) } } C.glUniformMatrix4x2fv(C.GLint(location), C.GLsizei(len(list)), glBool(transpose), ((*C.GLfloat)((unsafe.Pointer)(&list[0])))) }
func (location UniformLocation) UniformMatrix4x2f(transpose bool, matrix *[8]float32) { if matrix == nil { panic("Matrix is nil") } C.glUniformMatrix4x2fv(C.GLint(location), 1, glBool(transpose), ((*C.GLfloat)((unsafe.Pointer)(&matrix[0])))) }
func (location UniformLocation) UniformMatrix4x2fv(transpose bool, list ...[8]float32) { if len(list) < 1 { panic("Invalid array length - must be at least 1") } C.glUniformMatrix4x2fv(C.GLint(location), C.GLsizei(len(list)), glBool(transpose), ((*C.GLfloat)((unsafe.Pointer)(&list[0])))) }
func (location UniformLocation) UniformMatrix4x2f(transpose bool, matrix []float32) { if len(matrix) != 8 { panic(ErrorInputSize) } C.glUniformMatrix4x2fv(C.GLint(location), 1, glBool(transpose), ((*C.GLfloat)((unsafe.Pointer)(&matrix[0])))) }