//GetPrimaryMonitor returns the primary monitor. This is usually the monitor //where elements like the Windows task bar or the OS X menu bar is located. func GetPrimaryMonitor() (*Monitor, error) { m := C.glfwGetPrimaryMonitor() if m == nil { return nil, errors.New("Can't get the primary monitor.") } return &Monitor{m}, nil }
// GetPrimaryMonitor returns the primary monitor. This is usually the monitor // where elements like the Windows task bar or the OS X menu bar is located. func GetPrimaryMonitor() *Monitor { m := C.glfwGetPrimaryMonitor() panicError() if m == nil { return nil } return &Monitor{m} }