// SetAudioDeviceType sets the current audio device type. // Device type describes something like character of output sound - stereo // sound, 2.1, 5.1 etc func (this *Player) SetAudioDeviceType(ad AudioDevice) error { if this.ptr == nil { return syscall.EINVAL } C.libvlc_audio_output_set_device_type(this.ptr, C.int(ad)) return checkError() }
// SetAudioDeviceType sets the current audio device type. // Device type describes something like character of output sound - stereo // sound, 2.1, 5.1 etc func (this *Player) SetAudioDeviceType(ad AudioDevice) error { if this.ptr == nil { return &VLCError{"Player is nil"} } C.libvlc_audio_output_set_device_type(this.ptr, C.int(ad)) return checkError() }