// Pops a table from the stack and sets it as the new metatable for the // value at the given valid index. func (this *State) Setmetatable(index int) int { return int(C.lua_setmetatable(this.luastate, C.int(index))) }
// lua_setmetatable func (L *State) SetMetaTable(index int) { C.lua_setmetatable(L.s, C.int(index)) }
// Pops a table from the stack and sets it as the new metatable for the // value at the given valid index. func (s *State) Setmetatable(index int) int { return int(C.lua_setmetatable(s.l, C.int(index))) }