func (hmd *Hmd) GetEyePose(eye EyeType) Posef { return newPosef(C.ovrHmd_GetEyePose(hmd.hmdRef, C.ovrEyeType(eye))) }
// Predicts and returns Pose that should be used rendering the specified eye. // Must be called between ovrHmd_BeginFrameTiming & ovrHmd_EndFrameTiming. func (this *Hmd) GetEyePose(eye EyeType) Posef { return posef(C.ovrHmd_GetEyePose(this.cptr(), C.ovrEyeType(eye))) }