// \brief Get the current status of a sound (stopped, paused, playing) // \param sound Sound object // \return Current status // sfSoundStatus sfSound_getStatus(const sfSound* sound); func (self Sound) Getstatus() SoundStatus { switch C.sfSound_getStatus(self.Cref) { case 0: return Stopped case 1: return Paused case 2: return Playing } return UnknownSoundStatus }
func (s Sound) Status() Status { return Status(C.sfSound_getStatus(s.internal)) }