// native returns a pointer to the underlying GActionMap. func (v *ActionMap) native() *C.GActionMap { if v == nil || v.GObject == nil { return nil } p := unsafe.Pointer(v.GObject) return C.toGActionMap(p) }
func (v *ActionMap) toActionMap() *C.GActionMap { if v == nil { return nil } return C.toGActionMap(unsafe.Pointer(v.GObject)) }