func main() { fmt.Print("hello from devdraw\n") // Make the window. d, err := draw.Init(nil, "", "experiment1", "") if err != nil { log.Fatal(err) } // make some colors back, _ := d.AllocImage(image.Rect(0, 0, 1, 1), d.ScreenImage.Pix, true, 0xDADBDAff) fmt.Printf("background colour: %v\n ", back) // get mouse positions mousectl := d.InitMouse() redraw(d, false) for { select { case <-mousectl.Resize: redraw(d, true) case m := <-mousectl.C: fmt.Printf("mouse field %v buttons %d\n", m, m.Buttons) // TODO(rjkroege): insert code here to do some drawing and stuff. d.ScreenImage.Draw(image.Rect(m.X, m.Y, m.X+10, m.Y+10), back, nil, image.ZP) d.Flush(true) } } fmt.Print("bye\n") }
func main() { args := os.Args p := pieces4 name := "4s" if len(args) > 1 && args[1] == "-5" { p = pieces5 name = "5s" } d, err := draw.Init(nil, "", name, "") if err != nil { log.Fatal(err) } Play(p, d) }
func main() { d, err := draw.Init(nil, "", "spacewar", "512x512") if err != nil { log.Fatal(err) } var m SpacewarPDP1 m.Init(d) m.PC = 4 f := bytes.NewBuffer([]byte(spacewarCode)) if err = m.Load(f); err != nil { log.Fatalf("loading %s: %s", "spacewar.lst", err) } for err == nil { //fmt.Printf("step PC=%06o ", m.PC); //fmt.Printf("inst=%06o AC=%06o IO=%06o OV=%o\n", // m.Mem[m.PC], m.AC, m.IO, m.OV); err = m.Step() } log.Fatalf("step: %s", err) }