func main() { defer OnClose() runtime.GOMAXPROCS(5) log.SetFlags(log.Ltime | log.Lshortfile) log.SetPrefix("[Log]") D.InitializeDatabase() D.CreateDatabase() D.LoadData() SG.ReadConfig() Server = new(GServer) Server.Start("GameServer", SG.Config.GSConfig.IP, SG.Config.GSConfig.Port, SG.Config.GSConfig.WANIP) //go WebAdmin.Start(GS.Server.Log) go ListenSignals() CMD() }
func main() { defer OnClose() runtime.GOMAXPROCS(5) log.SetFlags(log.Ltime | log.Lshortfile) log.SetPrefix("[Log]") D.InitializeDatabase() D.CreateDatabase() //Note: do this in the game server? D.LoadData() SG.ReadConfig() Server = new(LServer) Server.Start("LoginServer", SG.Config.LSConfig.IP, SG.Config.LSConfig.Port, SG.Config.LSConfig.WANIP) go ListenSignals() CMD() }