コード例 #1
0
ファイル: main.go プロジェクト: chsc/g3
func multiplexEvents(engine g3.Engine) {
	for {
		select {
		case me := <-engine.MouseEventChan():
			alpha += float32(-me.Dx) / 100
			beta += float32(-me.Dy) / 100
			beta = g3.Clamp(beta, -g3.Pi/2, g3.Pi/2)
			ud := g3.MakeXRotationMatrix(beta)
			lr := g3.MakeZRotationMatrix(alpha)
			m := lr.Multiply(&ud)
			dir = m.Transform(dirBase)
			up = m.Transform(upBase)
			left = m.Transform(leftBase)
		case ke := <-engine.KeyEventChan():
			//fmt.Println(ke)
			if ke.Type == g3.KeyPressed {
				switch ke.Key {
				case g3.KeyW:
					speed += 0.0001
				case g3.KeyS:
					speed -= 0.0001
				case g3.KeyA:
					pos.Accumulate(left.Scaled(0.01))
				case g3.KeyD:
					pos.Accumulate(left.Scaled(-0.01))
				case g3.KeyF1:
					if wireframe {
						engine.GetGraphicsDevice().SetFillMode(g3.FillSolid)
					} else {
						engine.GetGraphicsDevice().SetFillMode(g3.FillWireFrame)
					}
					wireframe = !wireframe
				case g3.KeyPageUp:
					pos.Z += 0.01
				case g3.KeyPageDown:
					pos.Z -= 0.01
				}
			}
		case fe := <-engine.FrameEventChan():
			update(engine, fe.DeltaTime)
			render(engine)
			engine.SwapBuffers()
		case se := <-engine.SystemEventChan():
			//fmt.Println(se)
			if se.Type == g3.SystemQuit {
				return
			}
		}
	}
}
コード例 #2
0
ファイル: geo.go プロジェクト: chsc/g3
func calculateLOD(frustum *g3.Frustum, center *g3.Vec3, width float32, maxLOD uint) int {
	// TODO: Use actual position instead of near clipping plane for distance calculation?
	d := int(g3.Clamp(frustum.Near.DistanceToPoint(center)/(width), 0.0, float32(maxLOD-1)))
	return d
}