コード例 #1
0
ファイル: draw.go プロジェクト: MerlijnWajer/Gollision
func Draw_Init() {
	if sdl.Init(sdl.INIT_EVERYTHING) != 0 {
		fmt.Println(sdl.GetError())
	}

	//screen = sdl.SetVideoMode(sw, sh, 32, sdl.OPENGL)
	screen = sdl.SetVideoMode(sw, sh, 32, sdl.RESIZABLE)
	if screen == nil {
		return
	}
	var video_info = sdl.GetVideoInfo()

	fmt.Println("HW_available = ", video_info.HW_available)
	fmt.Println("WM_available = ", video_info.WM_available)
	fmt.Println("Video_mem = ", video_info.Video_mem, "kiB")

	surface = sdl.CreateRGBSurface(sdl.HWSURFACE, 500, 500, 32, rmask,
		gmask, bmask, amask)

	surface.FillRect(nil, 0xff00ff00)

	surfaceb = sdl.CreateRGBSurface(sdl.HWSURFACE, 500, 500, 32, rmask,
		gmask, bmask, amask)

	surfaceb.FillRect(nil, 0xffff0000)
}
コード例 #2
0
ファイル: sdldoc.go プロジェクト: glenn-brown/aima
func main() {
	if sdl.Init(sdl.INIT_VIDEO) < 0 {
		fmt.Printf(
			"Video initialization failed: %s\n",
			sdl.GetError())
		quit_tutorial(1)
	}
	info := sdl.GetVideoInfo()
	if info == nil {
		fmt.Printf(
			"Video query failed: %s\n",
			sdl.GetError())
		quit_tutorial(1)
	}
	width := 640
	height := 480
	bpp := int(info.Vfmt.BitsPerPixel)
	sdl.GL_SetAttribute(sdl.GL_RED_SIZE, 5)
	sdl.GL_SetAttribute(sdl.GL_GREEN_SIZE, 5)
	sdl.GL_SetAttribute(sdl.GL_BLUE_SIZE, 5)
	sdl.GL_SetAttribute(sdl.GL_DEPTH_SIZE, 16)
	sdl.GL_SetAttribute(sdl.GL_DOUBLEBUFFER, 1)
	flags := uint32(sdl.OPENGL | sdl.FULLSCREEN)
	if sdl.SetVideoMode(width, height, bpp, flags) == nil {
		fmt.Printf("Video mode set failed: %s\n", sdl.GetError())
		quit_tutorial(1)
	}
	setup_opengl(width, height)
	for {
		process_events()
		draw_screen()
	}
	os.Exit(0)
}
コード例 #3
0
ファイル: test.go プロジェクト: scottferg/Go-SDL
func main() {
	log.SetFlags(0)

	var resourcePath string
	{
		GOPATH := os.Getenv("GOPATH")
		if GOPATH == "" {
			log.Fatal("No such environment variable: GOPATH")
		}
		for _, gopath := range strings.Split(GOPATH, ":") {
			a := gopath + "/src/github.com/0xe2-0x9a-0x9b/Go-SDL/sdl-test"
			_, err := os.Stat(a)
			if err == nil {
				resourcePath = a
				break
			}
		}
		if resourcePath == "" {
			log.Fatal("Failed to find resource directory")
		}
	}

	var joy *sdl.Joystick
	if sdl.Init(sdl.INIT_EVERYTHING) != 0 {
		log.Fatal(sdl.GetError())
	}

	if ttf.Init() != 0 {
		log.Fatal(sdl.GetError())
	}

	if sdl.NumJoysticks() > 0 {
		// Open joystick
		joy = sdl.JoystickOpen(0)

		if joy != nil {
			println("Opened Joystick 0")
			println("Name: ", sdl.JoystickName(0))
			println("Number of Axes: ", joy.NumAxes())
			println("Number of Buttons: ", joy.NumButtons())
			println("Number of Balls: ", joy.NumBalls())
		} else {
			println("Couldn't open Joystick!")
		}
	}

	if mixer.OpenAudio(mixer.DEFAULT_FREQUENCY, mixer.DEFAULT_FORMAT,
		mixer.DEFAULT_CHANNELS, 4096) != 0 {
		log.Fatal(sdl.GetError())
	}

	var screen = sdl.SetVideoMode(640, 480, 32, sdl.RESIZABLE)

	if screen == nil {
		log.Fatal(sdl.GetError())
	}

	var video_info = sdl.GetVideoInfo()

	println("HW_available = ", video_info.HW_available)
	println("WM_available = ", video_info.WM_available)
	println("Video_mem = ", video_info.Video_mem, "kb")

	sdl.EnableUNICODE(1)

	sdl.WM_SetCaption("Go-SDL SDL Test", "")

	image := sdl.Load(resourcePath + "/test.png")

	if image == nil {
		log.Fatal(sdl.GetError())
	}

	sdl.WM_SetIcon(image, nil)

	running := true

	font := ttf.OpenFont(resourcePath+"/Fontin Sans.otf", 72)

	if font == nil {
		log.Fatal(sdl.GetError())
	}

	font.SetStyle(ttf.STYLE_UNDERLINE)
	white := sdl.Color{255, 255, 255, 0}
	text := ttf.RenderText_Blended(font, "Test (with music)", white)
	music := mixer.LoadMUS(resourcePath + "/test.ogg")
	sound := mixer.LoadWAV(resourcePath + "/sound.ogg")

	if music == nil || sound == nil {
		log.Fatal(sdl.GetError())
	}

	music.PlayMusic(-1)

	if sdl.GetKeyName(270) != "[+]" {
		log.Fatal("GetKeyName broken")
	}

	worm_in := make(chan Point)
	draw := make(chan Point, 64)

	var out chan Point
	var in chan Point

	out = worm_in

	in = out
	out = make(chan Point)
	go worm(in, out, draw)

	ticker := time.NewTicker(time.Second / 50) // 50 Hz

	// Note: The following SDL code is highly ineffective.
	//       It is eating too much CPU. If you intend to use Go-SDL,
	//       you should to do better than this.

	for running {
		select {
		case <-ticker.C:
			screen.FillRect(nil, 0x302019)
			screen.Blit(&sdl.Rect{0, 0, 0, 0}, text, nil)

		loop:
			for {
				select {
				case p := <-draw:
					screen.Blit(&sdl.Rect{int16(p.x), int16(p.y), 0, 0}, image, nil)

				case <-out:
				default:
					break loop
				}
			}

			var p Point
			sdl.GetMouseState(&p.x, &p.y)
			worm_in <- p

			screen.Flip()

		case _event := <-sdl.Events:
			switch e := _event.(type) {
			case sdl.QuitEvent:
				running = false

			case sdl.KeyboardEvent:
				println("")
				println(e.Keysym.Sym, ": ", sdl.GetKeyName(sdl.Key(e.Keysym.Sym)))

				if e.Keysym.Sym == sdl.K_ESCAPE {
					running = false
				}

				fmt.Printf("%04x ", e.Type)

				for i := 0; i < len(e.Pad0); i++ {
					fmt.Printf("%02x ", e.Pad0[i])
				}
				println()

				fmt.Printf("Type: %02x Which: %02x State: %02x Pad: %02x\n", e.Type, e.Which, e.State, e.Pad0[0])
				fmt.Printf("Scancode: %02x Sym: %08x Mod: %04x Unicode: %04x\n", e.Keysym.Scancode, e.Keysym.Sym, e.Keysym.Mod, e.Keysym.Unicode)

			case sdl.MouseButtonEvent:
				if e.Type == sdl.MOUSEBUTTONDOWN {
					println("Click:", e.X, e.Y)
					in = out
					out = make(chan Point)
					go worm(in, out, draw)
					sound.PlayChannel(-1, 0)
				}

			case sdl.JoyAxisEvent:
				println("Joystick Axis Event ->", "Type", e.Type, "Axis:", e.Axis, " Value:", e.Value, "Which:", e.Which)

			case sdl.JoyButtonEvent:
				println("Joystick Button Event ->", e.Button)
				println("State of button", e.Button, "->", joy.GetButton(int(e.Button)))

			case sdl.ResizeEvent:
				println("resize screen ", e.W, e.H)

				screen = sdl.SetVideoMode(int(e.W), int(e.H), 32, sdl.RESIZABLE)

				if screen == nil {
					log.Fatal(sdl.GetError())
				}
			}
		}
	}

	// Close if opened
	if sdl.JoystickOpened(0) > 0 {
		joy.Close()
	}

	image.Free()
	music.Free()
	font.Close()

	ttf.Quit()
	sdl.Quit()
}