func main() { if sdl.Init(sdl.INIT_EVERYTHING) != 0 { panic(sdl.GetError()) } defer sdl.Quit() screen := sdl.SetVideoMode(640, 480, 32, sdl.SWSURFACE) if screen == nil { panic(sdl.GetError()) } sdl.WM_SetCaption("Hello World", "test.png") message := load_image("hello.bmp") background := load_image("background.bmp") apply_surface(0, 0, background, screen) apply_surface(320, 0, background, screen) apply_surface(0, 240, background, screen) apply_surface(320, 240, background, screen) apply_surface(180, 140, message, screen) message.Free() background.Free() screen.Flip() sdl.Delay(2000) }
func main() { if sdl.Init(sdl.INIT_VIDEO) != 0 { panic(sdl.GetError()) } defer sdl.Quit() screen := sdl.SetVideoMode(400, 300, 32, 0) if screen == nil { panic(sdl.GetError()) } sdl.WM_SetCaption("Template", "") ticker := time.NewTicker(1e9 / 2 /*2 Hz*/) loop: for { select { case <-ticker.C: // Note: For better efficiency, use UpdateRects instead of Flip screen.FillRect(nil /*color*/, rand.Uint32()) //screen.Blit(&sdl.Rect{x,y, 0, 0}, image, nil) screen.Flip() case event := <-sdl.Events: fmt.Printf("%#v\n", event) switch event.(type) { case sdl.QuitEvent: break loop } } } }
func (v *Video) Init(t <-chan []int, d <-chan []int, n string) { if sdl.Init(sdl.INIT_EVERYTHING) != 0 { log.Fatal(sdl.GetError()) } v.screen = sdl.SetVideoMode(512, 480, 32, 0) if v.screen == nil { log.Fatal(sdl.GetError()) } sdl.WM_SetCaption(fmt.Sprintf("Fergulator - %s", n), "") v.tick = t v.debug = d }
func main() { runtime.LockOSThread() flag.Parse() sdl.Init(sdl.INIT_VIDEO) defer sdl.Quit() sdl.GL_SetAttribute(sdl.GL_SWAP_CONTROL, 1) if sdl.SetVideoMode(640, 480, 32, sdl.OPENGL) == nil { panic("sdl error") } sdl.WM_SetCaption("Gotris", "Gotris") sdl.EnableKeyRepeat(250, 45) gl.Enable(gl.TEXTURE_2D) gl.Enable(gl.BLEND) gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA) gl.Viewport(0, 0, 640, 480) gl.MatrixMode(gl.PROJECTION) gl.LoadIdentity() gl.Ortho(0, 640, 480, 0, -1, 1) gl.ClearColor(0, 0, 0, 0) //----------------------------------------------------------------------------- font, err := LoadFontFromFile("dejavu.font") if err != nil { panic(err) } rand.Seed(int64(sdl.GetTicks())) gs := NewGameSession(*initLevel, font) lastTime := sdl.GetTicks() ticker := time.NewTicker(10 * time.Millisecond) stop := make(chan byte, 1) go func() { for { switch e := (<-sdl.Events).(type) { case sdl.QuitEvent: stop <- 0 case sdl.KeyboardEvent: if e.Type == sdl.KEYDOWN { running := gs.HandleKey(e.Keysym.Sym) if !running { stop <- 0 } gs.update <- 0 } } } }() loop: for { select { case <-ticker.C: gs.update <- 0 case <-gs.update: now := sdl.GetTicks() delta := now - lastTime lastTime = now gs.Update(delta) gl.Clear(gl.COLOR_BUFFER_BIT) font.Draw(5, 5, fmt.Sprintf("Level: %d | Score: %d", gs.Level, gs.Score)) gs.Draw() gl.Color3ub(255, 255, 255) sdl.GL_SwapBuffers() case <-stop: break loop } } }
func main() { log.SetFlags(0) var resourcePath string { GOPATH := os.Getenv("GOPATH") if GOPATH == "" { log.Fatal("No such environment variable: GOPATH") } for _, gopath := range strings.Split(GOPATH, ":") { a := gopath + "/src/github.com/0xe2-0x9a-0x9b/Go-SDL/sdl-test" _, err := os.Stat(a) if err == nil { resourcePath = a break } } if resourcePath == "" { log.Fatal("Failed to find resource directory") } } var joy *sdl.Joystick if sdl.Init(sdl.INIT_EVERYTHING) != 0 { log.Fatal(sdl.GetError()) } if ttf.Init() != 0 { log.Fatal(sdl.GetError()) } if sdl.NumJoysticks() > 0 { // Open joystick joy = sdl.JoystickOpen(0) if joy != nil { println("Opened Joystick 0") println("Name: ", sdl.JoystickName(0)) println("Number of Axes: ", joy.NumAxes()) println("Number of Buttons: ", joy.NumButtons()) println("Number of Balls: ", joy.NumBalls()) } else { println("Couldn't open Joystick!") } } if mixer.OpenAudio(mixer.DEFAULT_FREQUENCY, mixer.DEFAULT_FORMAT, mixer.DEFAULT_CHANNELS, 4096) != 0 { log.Fatal(sdl.GetError()) } var screen = sdl.SetVideoMode(640, 480, 32, sdl.RESIZABLE) if screen == nil { log.Fatal(sdl.GetError()) } var video_info = sdl.GetVideoInfo() println("HW_available = ", video_info.HW_available) println("WM_available = ", video_info.WM_available) println("Video_mem = ", video_info.Video_mem, "kb") sdl.EnableUNICODE(1) sdl.WM_SetCaption("Go-SDL SDL Test", "") image := sdl.Load(resourcePath + "/test.png") if image == nil { log.Fatal(sdl.GetError()) } sdl.WM_SetIcon(image, nil) running := true font := ttf.OpenFont(resourcePath+"/Fontin Sans.otf", 72) if font == nil { log.Fatal(sdl.GetError()) } font.SetStyle(ttf.STYLE_UNDERLINE) white := sdl.Color{255, 255, 255, 0} text := ttf.RenderText_Blended(font, "Test (with music)", white) music := mixer.LoadMUS(resourcePath + "/test.ogg") sound := mixer.LoadWAV(resourcePath + "/sound.ogg") if music == nil || sound == nil { log.Fatal(sdl.GetError()) } music.PlayMusic(-1) if sdl.GetKeyName(270) != "[+]" { log.Fatal("GetKeyName broken") } worm_in := make(chan Point) draw := make(chan Point, 64) var out chan Point var in chan Point out = worm_in in = out out = make(chan Point) go worm(in, out, draw) ticker := time.NewTicker(time.Second / 50) // 50 Hz // Note: The following SDL code is highly ineffective. // It is eating too much CPU. If you intend to use Go-SDL, // you should to do better than this. for running { select { case <-ticker.C: screen.FillRect(nil, 0x302019) screen.Blit(&sdl.Rect{0, 0, 0, 0}, text, nil) loop: for { select { case p := <-draw: screen.Blit(&sdl.Rect{int16(p.x), int16(p.y), 0, 0}, image, nil) case <-out: default: break loop } } var p Point sdl.GetMouseState(&p.x, &p.y) worm_in <- p screen.Flip() case _event := <-sdl.Events: switch e := _event.(type) { case sdl.QuitEvent: running = false case sdl.KeyboardEvent: println("") println(e.Keysym.Sym, ": ", sdl.GetKeyName(sdl.Key(e.Keysym.Sym))) if e.Keysym.Sym == sdl.K_ESCAPE { running = false } fmt.Printf("%04x ", e.Type) for i := 0; i < len(e.Pad0); i++ { fmt.Printf("%02x ", e.Pad0[i]) } println() fmt.Printf("Type: %02x Which: %02x State: %02x Pad: %02x\n", e.Type, e.Which, e.State, e.Pad0[0]) fmt.Printf("Scancode: %02x Sym: %08x Mod: %04x Unicode: %04x\n", e.Keysym.Scancode, e.Keysym.Sym, e.Keysym.Mod, e.Keysym.Unicode) case sdl.MouseButtonEvent: if e.Type == sdl.MOUSEBUTTONDOWN { println("Click:", e.X, e.Y) in = out out = make(chan Point) go worm(in, out, draw) sound.PlayChannel(-1, 0) } case sdl.JoyAxisEvent: println("Joystick Axis Event ->", "Type", e.Type, "Axis:", e.Axis, " Value:", e.Value, "Which:", e.Which) case sdl.JoyButtonEvent: println("Joystick Button Event ->", e.Button) println("State of button", e.Button, "->", joy.GetButton(int(e.Button))) case sdl.ResizeEvent: println("resize screen ", e.W, e.H) screen = sdl.SetVideoMode(int(e.W), int(e.H), 32, sdl.RESIZABLE) if screen == nil { log.Fatal(sdl.GetError()) } } } } // Close if opened if sdl.JoystickOpened(0) > 0 { joy.Close() } image.Free() music.Free() font.Close() ttf.Quit() sdl.Quit() }
func main() { var p Playfield = NewPlayfield(StandardWidth, StandardHeight) if sdl.Init(sdl.INIT_EVERYTHING) != 0 { panic(sdl.GetError()) } var screen = sdl.SetVideoMode(p.width*PixPerBrick, p.height*PixPerBrick, 32, sdl.RESIZABLE) if screen == nil { panic(sdl.GetError()) } //var video_info = sdl.GetVideoInfo() sdl.EnableUNICODE(1) sdl.WM_SetCaption("YATI:Go", "") dropTicker := time.NewTicker(time.Second / 2.0) var curPiece *Piece = nil score := 0 mainloop: for { select { case <-dropTicker.C: if curPiece == nil { curPiece = makeNewTet() curPiece.pos.x = p.width/2 - 2 if !curPiece.move(&p, 0, 0) { fmt.Println("Failed placement test") break mainloop } } else { // advance piece if !curPiece.move(&p, 0, 1) { p.place(curPiece) // remove lines score += p.removeCompletedLines() fmt.Println(score) timeDiv := 2.0 + float64(score/10)/4.0 duration := float64(time.Second) / timeDiv dropTicker = time.NewTicker(time.Duration(duration)) curPiece = nil } } case _event := <-sdl.Events: switch e := _event.(type) { case sdl.QuitEvent: break mainloop case sdl.KeyboardEvent: //key := sdl.GetKeyName(sdl.Key(e.Keysym.Sym)) //println(e.Keysym.Sym, ": ", sdl.GetKeyName(sdl.Key(e.Keysym.Sym))) if e.Type == sdl.KEYDOWN { switch e.Keysym.Sym { case sdl.K_ESCAPE: break mainloop case sdl.K_w: curPiece.rotate(&p, -1) case sdl.K_a: curPiece.move(&p, -1, 0) case sdl.K_d: curPiece.move(&p, 1, 0) case sdl.K_s: //curPiece.rotate(&p,1) fallthrough case sdl.K_SPACE: // turn on drop mode dropTicker = time.NewTicker(time.Second / 60.0) } } } } p.render(screen) curPiece.render(screen) screen.Flip() } //fmt.Println("----") //p.removeLine(5) //p.print() }
func main() { sdl.Init(sdl.INIT_VIDEO) screen = sdl.SetVideoMode(300, 300, 16, sdl.OPENGL|sdl.RESIZABLE) if !screen { fprintf(stderr, "Couldn't set 300x300 GL video mode: %s\n", sdl.GetError()) sdl.Quit() exit(2) } sdl.WM_SetCaption("Gears", "gears") init(argc, argv) reshape(screen.w, screen.h) done := false for !done { var event sdl.Event idle() for sdl.PollEvent(&event) { switch event.Type { case sdl.VIDEORESIZE: screen = sdl.SetVideoMode(event.resize.w, event.resize.h, 16, sdl.OPENGL|sdl.RESIZABLE) if screen { reshape(screen.w, screen.h) } else { /* Uh oh, we couldn't set the new video mode?? */ } break case sdl.QUIT: done = true break } } keys = sdl.GetKeyState(NULL) if keys[SDLK_ESCAPE] { done = true } if keys[SDLK_UP] { view_rotx += 5.0 } if keys[SDLK_DOWN] { view_rotx -= 5.0 } if keys[SDLK_LEFT] { view_roty += 5.0 } if keys[SDLK_RIGHT] { view_roty -= 5.0 } if keys[SDLK_z] { if sdl.GetModState() & KMOD_SHIFT { view_rotz -= 5.0 } else { view_rotz += 5.0 } } draw() } sdl.Quit() return 0 /* ANSI C requires main to return int. */ }
// Function main is the main entry point in the program. func main() { flag.Parse() if flag.NArg() < 1 { fmt.Fprintf(os.Stderr, "Not enough arguments\nusage: %s file.hex\n", os.Args[0]) os.Exit(2) } if sdl.Init(sdl.INIT_EVERYTHING) != 0 { panic(sdl.GetError()) } defer sdl.Quit() if ttf.Init() != 0 { panic(sdl.GetError()) } defer ttf.Quit() rm := resourcemanager.NewResourceManager("github.com/kierdavis/go/k270em") font := ttf.OpenFont(rm.GetFilename("FreeMono.ttf"), 12) if font == nil { panic(sdl.GetError()) } defer font.Close() _, _, _, _, fontWidth, errID := font.GlyphMetrics('m') if errID != 0 { panic(sdl.GetError()) } fontHeight := font.Height() fmt.Printf("h: %d, w: %d\n", fontHeight, fontWidth) screenHeight := fontHeight * 48 screenWidth := fontWidth * 128 screen := sdl.SetVideoMode(screenWidth, screenHeight, 32, sdl.RESIZABLE) if screen == nil { panic(sdl.GetError()) } sdl.WM_SetCaption("K270 Emulator Display", "") f, err := os.Open(flag.Arg(0)) die(err) defer f.Close() reader := bufio.NewReader(f) ix, err := ihex.ReadIHex(reader) die(err) program := ix.ExtractDataToEnd(0) em := k270emlib.NewEmulator() em.SetTraceFile(os.Stdout) em.SetMemory(program) running := true stopRequest := make(chan bool) vmem := em.GetVideoMemory() go em.Run() go func() { scanTicker := time.NewTicker(time.Second / 24.0) // 24 hz color := sdl.Color{255, 255, 255, 0} for { if !running { break } select { case <-scanTicker.C: address := uint16(0) for y := 0; y < 48; y++ { chars := make([]byte, 128) for x := 0; x < 128; x++ { c := vmem[address].Char if c == 0 { c = ' ' } chars[x] = c address++ } surf := ttf.RenderText_Solid(font, string(chars), color) screen.Blit(&sdl.Rect{0, int16(y * fontHeight), 0, 0}, surf, nil) } case <-stopRequest: return } } }() ticker := time.NewTicker(time.Second / 24.0) // 24 fps for running { select { case <-ticker.C: screen.Flip() case ev := <-sdl.Events: switch e := ev.(type) { case sdl.QuitEvent: running = false case sdl.KeyboardEvent: if e.Keysym.Sym == sdl.K_ESCAPE { running = false } case sdl.ResizeEvent: screen = sdl.SetVideoMode(int(e.W), int(e.H), 32, sdl.RESIZABLE) if screen == nil { panic(sdl.GetError()) } } } } stopRequest <- true //fmt.Println("Locking...") em.Mutex.Lock() //fmt.Println("Locked!") em.SetRunning(false) //fmt.Println("Unlocking...") em.Mutex.Unlock() //fmt.Println("Unlocked!") }
func main() { runtime.LockOSThread() if sdl.Init(sdl.INIT_EVERYTHING) != 0 { log.Fatal(sdl.GetError()) } var screen = sdl.SetVideoMode(screenWidth, screenHeight, 32, sdl.OPENGL|sdl.HWSURFACE|sdl.GL_DOUBLEBUFFER|sdl.FULLSCREEN) if screen == nil { log.Fatal(sdl.GetError()) } sdl.WM_SetCaption("Lecture Hall Games", "") sdl.EnableUNICODE(1) if gl.Init() != 0 { log.Fatal("could not initialize OpenGL") } gl.Viewport(0, 0, int(screen.W), int(screen.H)) gl.ClearColor(1, 1, 1, 0) gl.Clear(gl.COLOR_BUFFER_BIT) gl.MatrixMode(gl.PROJECTION) gl.LoadIdentity() gl.Ortho(0, float64(screen.W), float64(screen.H), 0, -1.0, 1.0) gl.Disable(gl.LIGHTING) gl.Disable(gl.DEPTH_TEST) gl.TexEnvi(gl.TEXTURE_ENV, gl.TEXTURE_ENV_MODE, gl.MODULATE) if mixer.OpenAudio(mixer.DEFAULT_FREQUENCY, mixer.DEFAULT_FORMAT, mixer.DEFAULT_CHANNELS, 4096) != 0 { log.Fatal(sdl.GetError()) } if ttf.Init() != 0 { log.Fatal(sdl.GetError()) } if p, err := build.Default.Import(basePkg, "", build.FindOnly); err == nil { os.Chdir(p.Dir) } var err error rand.Seed(time.Now().UnixNano()) levelDir := fmt.Sprintf("data/levels/demolevel%d", 3+rand.Intn(numberLevels)) //carsDir := fmt.Sprintf(" data/cars/car%d/", 1+rand.Intn(numberCars)) if game, err = NewRacer(levelDir); err != nil { log.Fatal(err) } go func() { listen, err := net.Listen("tcp", ":8001") if err != nil { log.Fatal(err) } for { conn, err := listen.Accept() if err != nil { log.Println(err) continue } go handleConnection(conn) } }() running := true last := time.Now() for running { select { case event := <-sdl.Events: switch e := event.(type) { case sdl.QuitEvent: running = false case sdl.ResizeEvent: screen = sdl.SetVideoMode(int(e.W), int(e.H), 32, sdl.RESIZABLE) case sdl.KeyboardEvent: if e.Type == sdl.KEYDOWN { if e.Keysym.Sym == sdl.K_ESCAPE { running = false } else { game.KeyPressed(e.Keysym) } } } default: } current := time.Now() t := current.Sub(last) last = current mu.Lock() game.Update(t) game.Render(screen) mu.Unlock() sdl.GL_SwapBuffers() } sdl.Quit() }
func main() { // Use all processors runtime.GOMAXPROCS(runtime.NumCPU()) // SDL voodoo if sdl.Init(sdl.INIT_VIDEO) != 0 { panic(sdl.GetError()) } defer sdl.Quit() if ttf.Init() != 0 { panic(sdl.GetError()) } defer ttf.Quit() screen := sdl.SetVideoMode(640, 480, 32, sdl.ANYFORMAT) if screen == nil { panic(sdl.GetError()) } screen.SetAlpha(sdl.SRCALPHA, 255) sdl.WM_SetCaption("Connect Four", "") ticker := time.NewTicker(time.Second / 60 /*60 Hz*/) // Make some pipes for communicating with the game logic moveReady := make(chan int) newState := make(chan c4.State) nextMove := make(chan int) gameResults := make(chan c4.Piece) var winner c4.Piece var game c4.State waitingForMove := false gameOver := false // Get ready to write text font := ttf.OpenFont("DroidSans.ttf", 36) var line1, line2 *sdl.Surface showMessage := false // Start a game startGame := func() { c4.RunGame( SDLHuman{moveReady, nextMove}, c4.AlphaBetaAI{ c4.Black, 8, func(game c4.State, p c4.Piece) float64 { // Evolved solution: // return c4.EvalFactors{ // 0.2502943943301069, // -0.4952316649483701, // 0.3932539700819625, // -0.2742452616759889, // 0.4746881137884282, // 0.2091091127191147}.Eval(game, p) // Least mean squares solution after 2 iterations against evolved solution: return c4.EvalFactors{ 0.32386133725050104, 0.5490470895311659, 0.3932539698522742, -0.27424526114286796, 0.4746881136468789, 0.2091091126568151}.Eval(game, p) }, func(game c4.State) bool { return game.GetWinner() != c4.None }, }, NewUpdater(newState), func(err error) { fmt.Println(err) }, func(winner c4.Piece) { if winner == c4.Red { gameResults <- c4.Red } else if winner == c4.Black { gameResults <- c4.Black } else { gameResults <- c4.None } }) } go startGame() loop: for { select { case <-ticker.C: screen.FillRect( &sdl.Rect{0, 0, SCREEN_WIDTH, SCREEN_HEIGHT}, BOARD_COLOR) for col := 0; col < c4.MaxColumns; col++ { for row := 0; row < c4.MaxRows; row++ { drawPiece(screen, col, row, game.GetPiece(col, row)) } } if showMessage { screen.Blit( &sdl.Rect{ int16(SCREEN_WIDTH/2 - line1.W/2), int16(SCREEN_HEIGHT/2 - line1.H), 0, 0}, line1, nil) screen.Blit( &sdl.Rect{ int16(SCREEN_WIDTH/2 - line2.W/2), int16(SCREEN_HEIGHT / 2), 0, 0}, line2, nil) } screen.Flip() case event := <-sdl.Events: switch e := event.(type) { case sdl.MouseButtonEvent: if waitingForMove && e.Type == sdl.MOUSEBUTTONUP && e.Button == sdl.BUTTON_LEFT { waitingForMove = false nextMove <- int(e.X * c4.MaxColumns / SCREEN_WIDTH) // Tell user that the AI is thinking now line1 = sdl.CreateRGBSurface(0, 0, 0, 32, 0, 0, 0, 0) line2 = ttf.RenderText_Blended(font, "Thinking...", sdl.Color{255, 255, 255, 0}) showMessage = true } else if gameOver && e.Type == sdl.MOUSEBUTTONUP && e.Button == sdl.BUTTON_LEFT { gameOver = false showMessage = false go startGame() } case sdl.QuitEvent: break loop } case game = <-newState: // We did the assignment; there's nothing else to do case <-moveReady: waitingForMove = true showMessage = false case winner = <-gameResults: gameOver = true var message string if winner == c4.Red { message = "You win!" } else if winner == c4.Black { message = "You lose." } else { message = "Draw." } line1 = ttf.RenderText_Blended(font, message, sdl.Color{255, 255, 255, 0}) line2 = ttf.RenderText_Blended(font, "Click to play again...", sdl.Color{255, 255, 255, 0}) showMessage = true } } }