// rshapes draws shapes with random colors, openvg.Strokes, and sizes. func rshapes(width, height, n int) { var sx, sy, cx, cy, px, py, ex, ey, pox, poy float64 np := 10 polyx := make([]float64, np) polyy := make([]float64, np) openvg.Start(width, height) for i := 0; i < n; i++ { openvg.FillRGB(randcolor(), randcolor(), randcolor(), rand.Float64()) openvg.Ellipse(randf(width), randf(height), randf(200), randf(100)) openvg.Circle(randf(width), randf(height), randf(100)) openvg.Rect(randf(width), randf(height), randf(200), randf(100)) openvg.Arc(randf(width), randf(height), randf(200), randf(200), randf(360), randf(360)) sx = randf(width) sy = randf(height) openvg.StrokeRGB(randcolor(), randcolor(), randcolor(), 1) openvg.StrokeWidth(randf(5)) openvg.Line(sx, sy, sx+randf(200), sy+randf(100)) openvg.StrokeWidth(0) sx = randf(width) sy = randf(height) ex = sx + randf(200) ey = sy cx = sx + ((ex - sx) / 2.0) cy = sy + randf(100) openvg.Qbezier(sx, sy, cx, cy, ex, ey) sx = randf(width) sy = randf(height) ex = sx + randf(200) ey = sy cx = sx + ((ex - sx) / 2.0) cy = sy + randf(100) px = cx py = sy - randf(100) openvg.Cbezier(sx, sy, cx, cy, px, py, ex, ey) pox = randf(width) poy = randf(height) for j := 0; j < np; j++ { polyx[j] = pox + randf(200) polyy[j] = poy + randf(100) } openvg.Polygon(polyx, polyy) // , np) pox = randf(width) poy = randf(height) for j := 0; j < np; j++ { polyx[j] = pox + randf(200) polyy[j] = poy + randf(100) } openvg.Polyline(polyx, polyy) // , np) } openvg.FillRGB(128, 0, 0, 1) openvg.Text(20, 20, "OpenVG on the Raspberry Pi", "sans", 32) openvg.End() }
func main() { var cx, cy, cw, ch, midy int message := "Now is the time for all good men to come to the aid of the party" w, h := openvg.Init() var speed openvg.VGfloat = 15.0 var x openvg.VGfloat = 0 midy = (h / 2) fontsize := w / 50 cx = 0 ch = fontsize * 2 cw = w cy = midy - (ch / 2) rx, ry, rw, rh := openvg.VGfloat(cx), openvg.VGfloat(cy), openvg.VGfloat(cw), openvg.VGfloat(ch) // scroll the text, only in the clipping rectangle for x = 0; x < rw+speed; x += speed { openvg.Start(w, h) openvg.Background(255, 255, 255) openvg.FillRGB(0, 0, 0, .2) openvg.Rect(rx, ry, rw, rh) openvg.ClipRect(cx, cy, cw, ch) openvg.Translate(x, ry+openvg.VGfloat(fontsize/2)) openvg.FillRGB(0, 0, 0, 1) openvg.Text(0, 0, message, "sans", fontsize) openvg.ClipEnd() openvg.End() } bufio.NewReader(os.Stdin).ReadBytes('\n') openvg.Finish() os.Exit(0) }
// tb draws a block of text func tb(w, h int) { para := []string{ "For lo,", "the winter is past,", "the rain is over and gone", "the flowers appear on the earth;", "the time for the singing of birds is come,", "and the voice of the turtle is heard in our land", } tmargin := float64(w) * 0.50 lmargin := float64(w) * 0.10 top := float64(h) * .9 mid := float64(h) * .6 bot := float64(h) * .3 fontsize := 24 leading := 40.0 lfontsize := fontsize * 2 midb := ((leading * 2) + (leading / 2)) - float64(lfontsize/2) openvg.Start(w, h) openvg.FillRGB(49, 79, 79, 1) textlines(tmargin, top, para, "serif", fontsize, leading) textlines(tmargin, mid, para, "sans", fontsize, leading) textlines(tmargin, bot, para, "mono", fontsize, leading) openvg.Text(lmargin, top-midb, "Serif", "sans", lfontsize) openvg.Text(lmargin, mid-midb, "Sans", "sans", lfontsize) openvg.Text(lmargin, bot-midb, "Mono", "sans", lfontsize) openvg.End() }
func paintBG(w, h openvg.VGfloat) { if !showTrails { openvg.Background(0, 0, 0) return } openvg.FillRGB(0, 0, 0, 0.3) openvg.Rect(0, 0, w, h) }
// sunearth shows the relative sizes of the sun and the earth func sunearth(w, h int) { var sun, earth, x, y float64 openvg.Start(w, h) openvg.Background(0, 0, 0) openvg.FillRGB(255, 255, 255, 1) for i := 0; i < w/4; i++ { x = randf(w) y = randf(h) openvg.Circle(x, y, 2) } earth = float64(w) * 0.010 sun = earth * 109 openvg.FillRGB(0, 0, 255, 1) openvg.Circle(float64(w/3), float64(h-(h/10)), earth) openvg.FillRGB(255, 255, 224, 1) openvg.Circle(float64(w), 0, sun) openvg.End() }
// advert is an ad for the package func advert(w, h int) { y := (6 * float64(h)) / 10 fontsize := (w * 4) / 100 f3 := fontsize / 3 s := "github.com/ajstarks/openvg" a := "*****@*****.**" imw := 110 imh := 110 midx := float64(w / 2) openvg.Start(w, h) openvg.FillRGB(128, 0, 0, 1) openvg.TextMid(midx, y-float64(fontsize/4), s, "sans", fontsize) y -= 150 openvg.FillRGB(128, 128, 128, 1) openvg.TextMid(midx, y, a, "sans", f3) openvg.Image(float64(w/2)-float64(imw/2), y-float64(imh*2), imw, imh, "starx.jpg") openvg.End() }
// raspberry pi, scaled to the screen dimensions func raspi(w, h int, s string) { midx := float64(w) / 2 midy := float64(h) / 2 rw := midx rh := (rw * 2) / 3 fontsize := w / 25 openvg.Start(w, h) openvg.Background(255, 255, 255) makepi(midx-(rw/2), midy-(rh/2), rw, rh) openvg.FillRGB(128, 0, 0, 1) openvg.TextMid(midx, midy-(rh/2)-float64(fontsize*2), s, "sans", fontsize) openvg.End() }
func imagetable(w, h int) { imgw, imgh := 422, 238 itable := []it{ {"desert0.jpg", imgw, imgh}, {"desert1.jpg", imgw, imgh}, {"desert2.jpg", imgw, imgh}, {"desert3.jpg", imgw, imgh}, {"desert4.jpg", imgw, imgh}, {"desert5.jpg", imgw, imgh}, {"desert6.jpg", imgw, imgh}, {"desert7.jpg", imgw, imgh}, //{"http://farm4.static.flickr.com/3546/3338566612_9c56bfb53e_m.jpg", 240, 164}, //{"http://farm4.static.flickr.com/3642/3337734413_e36baba755_m.jpg", 240, 164}, } offset := openvg.VGfloat(50) left := offset bot := openvg.VGfloat(h-imgh) - offset gutter := offset x := left y := bot openvg.Start(w, h) openvg.BackgroundColor("black") for _, iname := range itable { openvg.Image(x, y, iname.width, iname.height, iname.name) openvg.FillRGB(255, 255, 255, 0.3) openvg.Rect(x, y, openvg.VGfloat(imgw), 32) openvg.FillRGB(0, 0, 0, 1) openvg.TextMid(x+openvg.VGfloat(imgw/2), y+10, iname.name, "sans", 16) x += openvg.VGfloat(iname.width) + gutter if x > openvg.VGfloat(w) { x = left y -= openvg.VGfloat(iname.height) + gutter } } y = openvg.VGfloat(h) * 0.1 openvg.FillRGB(128, 128, 128, 1) openvg.TextMid(openvg.VGfloat(w/2), 100, "Joshua Tree National Park", "sans", 48) openvg.End() }
//planets is an exploration of scale func planets(width, height int, message string) { w := float64(width) h := float64(height) y := h / 2 margin := 100.0 minsize := 7.0 labeloc := 100.0 bgcolor := "black" labelcolor := "white" maxsize := (h / 2) * 0.05 origin := sun.distance mostDistant := neptune.distance firstSize := mercury.radius lastSize := neptune.radius openvg.Start(width, height) openvg.BackgroundColor(bgcolor) for _, p := range SolarSystem { x := vmap(p.distance, origin, mostDistant, margin, w-margin) r := vmap(p.radius, firstSize, lastSize, minsize, maxsize) if p.name == "Sun" { openvg.FillRGB(p.color.Red, p.color.Green, p.color.Blue, 1) openvg.Circle(margin-(r/2), y, r) } else { light(x, y, r, p.color) openvg.Circle(x, y, r) if p.name == "Saturn" { ringwidth := r * 2.35 // Saturn's rings are over 2x the planet radius openvg.StrokeWidth(3) openvg.StrokeRGB(p.color.Red, p.color.Green, p.color.Blue, 1) openvg.Line((x - ringwidth/2), y, (x + ringwidth/2), y) openvg.StrokeWidth(0) } } if p.name == "Earth" && len(message) > 1 { openvg.StrokeColor(labelcolor) openvg.StrokeWidth(1) openvg.Line(x, y+(r/2), x, y+labeloc) openvg.StrokeWidth(0) openvg.FillColor(labelcolor) openvg.TextMid(x, y+labeloc+10, message, "sans", 12) } } openvg.End() }
// advert is an ad for the package func advert(w, h int) { y := float64(h) / 4 fontsize := (w * 4) / 100 f3 := fontsize / 3 s := "github.com/ajstarks/openvg" a := "*****@*****.**" imw := 110 imh := 110 rw := float64(w / 4) rh := (rw * 2) / 3 midx := float64(w / 2) openvg.Start(w, h) makepi(midx-float64(rw/2), float64(h/2), rw, rh) openvg.FillRGB(128, 0, 0, 1) openvg.TextMid(midx, y-float64(fontsize/4), s, "sans", fontsize) y -= 100 openvg.FillRGB(128, 128, 128, 1) openvg.TextMid(midx, y, a, "sans", f3) openvg.Image(float64(w/2)-float64(imw/2), 20, imw, imh, "starx.jpg") openvg.End() }
func draw(w, h openvg.VGfloat) { paintBG(w, h) var p particle var grav = openvg.VGfloat(gravity) for i := 0; i < nparticles; i++ { p = particles[i] openvg.FillRGB(p.r, p.g, p.b, 1) openvg.Circle(p.x, p.y, p.radius) // Apply the velocity p.x += p.vx p.y += p.vy p.vx *= 0.98 if p.vy > 0 { p.vy *= 0.97 } // Gravity p.vy -= grav // Stop p leaving the canvas if p.x < -50 { p.x = w + 50 } if p.x > w+50 { p.x = -50 } // When particle reaches the bottom of screen reset velocity & start posn if p.y < -50 { p.x = 0 p.y = 0 p.vx = openvg.VGfloat(rand.Intn(maxrand)%30) + 30 p.vy = openvg.VGfloat(rand.Intn(maxrand)%20) + 40 if directionRTL { p.vx *= -1 p.x = w } } if p.y > h+50 { p.y = -50 } particles[i] = p } openvg.End() }
// fontrange shows a range of fonts func fontrange(w, h int) { var x, lx, length float64 y := float64(h) / 2.0 w2 := float64(w) / 2.0 spacing := 50.0 s2 := spacing / 2.0 sizes := []int{6, 7, 8, 9, 10, 11, 12, 14, 16, 18, 21, 24, 36, 48, 60, 72, 96} openvg.Start(w, h) openvg.Background(255, 255, 255) // compute the length so we can center length = 0.0 for _, s := range sizes { length += float64(s) + spacing } length -= spacing lx = w2 - (length / 2) // center point // for each size, display a character and label x = lx for _, s := range sizes { openvg.FillRGB(128, 0, 0, 1) openvg.TextMid(x, y, "a", "serif", s) openvg.FillRGB(128, 128, 128, 1) openvg.TextMid(x, y-spacing, fmt.Sprintf("%d", s), "sans", 16) x += float64(s) + spacing } // draw a openvg.Line below the characters, a curve above x -= spacing openvg.StrokeRGB(150, 150, 150, 0.5) openvg.StrokeWidth(2) openvg.Line(lx, y-s2, x, y-s2) openvg.FillRGB(255, 255, 255, 1) openvg.Qbezier(lx, y+s2, x, y+s2, x, y+(spacing*3)) openvg.End() }
// raspberry pi, scaled to the screen dimensions func main() { w, h := openvg.Init() midx := openvg.VGfloat(w) / 2 midy := openvg.VGfloat(h) / 2 rw := midx rh := (rw * 2) / 3 fontsize := w / 25 openvg.Start(w, h) openvg.Background(255, 255, 255) makepi(midx-(rw/2), midy-(rh/2), rw, rh) makepi(200, 100, 75, 50) openvg.FillRGB(128, 0, 0, 1) openvg.TextMid(midx, midy-(rh/2)-openvg.VGfloat(fontsize*2), "The Raspberry Pi", "sans", fontsize) WaitEnd() }
func imagetable(w, h int) { imgw, imgh := 422, 238 itable := []string{ "desert0.jpg", "desert1.jpg", "desert2.jpg", "desert3.jpg", "desert4.jpg", "desert5.jpg", "desert6.jpg", "desert7.jpg", } left := 50.0 bot := float64(h-imgh) - 50.0 gutter := 50.0 x := left y := bot openvg.Start(w, h) openvg.BackgroundColor("black") for _, iname := range itable { openvg.Image(x, y, imgw, imgh, iname) openvg.FillRGB(255, 255, 255, 0.3) openvg.Rect(x, y, float64(imgw), 32) openvg.FillRGB(0, 0, 0, 1) openvg.TextMid(x+float64(imgw/2), y+10, iname, "sans", 16) x += float64(imgw) + gutter if x > float64(w) { x = left y -= float64(imgh) + gutter } } y = float64(h) * 0.1 openvg.FillRGB(128, 128, 128, 1) openvg.TextMid(float64(w/2), 100, "Joshua Tree National Park", "sans", 48) openvg.End() }
func main() { width, height := openvg.Init() w := openvg.VGfloat(width) h := openvg.VGfloat(height) y := h / 2 var ( margin openvg.VGfloat = 100.0 minsize openvg.VGfloat = 7.0 labeloc openvg.VGfloat = 100.0 ) bgcolor := "black" labelcolor := "white" maxsize := (h / 2) * 0.05 origin := sun.distance mostDistant := neptune.distance firstSize := mercury.radius lastSize := neptune.radius openvg.Start(width, height) openvg.BackgroundColor(bgcolor) for _, p := range solarSystem { x := vmap(p.distance, origin, mostDistant, margin, w-margin) r := vmap(p.radius, firstSize, lastSize, minsize, maxsize) if p.name == "Sun" { openvg.FillRGB(p.color.Red, p.color.Green, p.color.Blue, 1) openvg.Circle(margin-(r/2), y, r) } else { light(x, y, r, p.color) openvg.Circle(x, y, r) } if p.name == "Earth" && len(os.Args) > 1 { openvg.StrokeColor(labelcolor) openvg.StrokeWidth(1) openvg.Line(x, y+(r/2), x, y+labeloc) openvg.StrokeWidth(0) openvg.FillColor(labelcolor) openvg.TextMid(x, y+labeloc+10, os.Args[1], "sans", 12) } } openvg.End() bufio.NewReader(os.Stdin).ReadByte() openvg.Finish() }
// makepi draws the Raspberry Pi func makepi(x, y, w, h openvg.VGfloat) { // dimensions socw := h / 5 compw := h / 5 cjw := h / 10 cjh := h / 8 audw := h / 5 aujw := h / 10 aujh := cjh / 2 hdw := w / 6 hdh := w / 10 gpw := w / 3 gph := h / 8 pw := h / 10 usw := w / 5 ush := h / 5 etw := w / 5 eth := h / 5 sdw := w / 6 sdh := w / 4 offset := (w / 2) / 10 w34 := (w * 3) / 4 w2 := w / 2 h2 := h / 2 h40 := (h * 2) / 5 openvg.FillRGB(0, 128, 0, 1) openvg.Rect(x, y, w, h) // board openvg.FillRGB(255, 255, 0, 1) openvg.Rect(x+w2, (y+h)-compw, compw, compw) // composite openvg.FillRGB(192, 192, 192, 1) openvg.Rect(x+w2+(cjw/2), y+h, cjw, cjh) // composite jack openvg.FillRGB(0, 0, 0, 1) openvg.Rect(x+w34, y+h-audw, audw, audw) // audio openvg.Rect(x+w34+(aujw/2), y+h, aujw, aujh) // audio jack openvg.FillRGB(192, 192, 192, 1) openvg.Rect(x+w2, y, hdw, hdh) // HDMI openvg.Rect((x+w)-etw, y, etw, eth) // Ethernet openvg.Rect((x+w+offset)-usw, y+h40, usw, ush) // USB openvg.Rect(x, y, pw, pw) // Power openvg.FillRGB(0, 0, 0, 1) openvg.Rect(x+(w*2)/5, y+h40, socw, socw) // SoC openvg.Rect(x, (y+h)-gph, gpw, gph) // GPIO openvg.FillRGB(0, 0, 255, 1) openvg.Rect(x-sdw, (y+h2)-(sdh/2), sdw, sdh) // SD card }
func main() { width, height := openvg.Init() // OpenGL, etc initialization w2 := float64(width / 2) h2 := float64(height / 2) w := float64(width) openvg.Start(width, height) // Start the picture openvg.BackgroundColor("black") // Black background openvg.FillRGB(44, 77, 232, 1) // Big blue marble openvg.Circle(w2, 0, w) // The "world" openvg.FillColor("white") // White text openvg.TextMid(w2, h2, "hello, world", "serif", width/10) // Greetings openvg.SaveEnd("hello.raw") // End the picture bufio.NewReader(os.Stdin).ReadBytes('\n') // Pause until [RETURN] openvg.Finish() // Graphics cleanup }
func gradient(width, height int) { w := float64(width) h := float64(height) stops := []openvg.Offcolor{ {0.0, openvg.RGB{255, 255, 255}, 1.0}, {0.5, openvg.RGB{128, 128, 128}, 1.0}, {1.0, openvg.RGB{0, 0, 0}, 1.0}, } x1 := w / 8 x2 := (w * 3) / 8 y1 := h / 3 y2 := (h * 2) / 3 cx := (w * 3) / 4 cy := (h / 2) r := (x2 - x1) fx := cx + (r / 4) fy := cy + (r / 4) openvg.Start(width, height) openvg.BackgroundRGB(128, 128, 128, 1) openvg.FillLinearGradient(x1, y1, x2, y2, stops) openvg.Rect(x1, y1, x2-x1, y2-y1) openvg.FillRadialGradient(cx, cy, fx, fy, r, stops) openvg.Circle(cx, cy, r) openvg.FillRGB(0, 0, 0, 0.3) openvg.Circle(x1, y1, 10) openvg.Circle(x2, y2, 10) openvg.Circle(cx, cy, 10) openvg.Circle(cx+r/2, cy, 10) openvg.Circle(fx, fy, 10) openvg.FillColor("black") SansTypeface := "sans" openvg.TextMid(x1, y1-20, "(x1, y1)", SansTypeface, 18) openvg.TextMid(x2, y2+10, "(x2, y2)", SansTypeface, 18) openvg.TextMid(cx, cy, "(cx, cy)", SansTypeface, 18) openvg.TextMid(fx, fy, "(fx, fy)", SansTypeface, 18) openvg.TextEnd(cx+(r/2)+20, cy, "r", SansTypeface, 18) openvg.TextMid(x1+((x2-x1)/2), h/6, "Linear Gradient", SansTypeface, 36) openvg.TextMid(cx, h/6, "Radial Gradient", SansTypeface, 36) openvg.End() }
// rotext draws text, rotated around the center of the screen, progressively faded func rotext(w, h, n int, s string) { fade := (100.0 / float64(n)) / 100.0 deg := 360.0 / float64(n) x := float64(w) / 2.0 y := float64(h) / 2.0 alpha := 1.0 size := w / 8 openvg.Start(w, h) openvg.Background(0, 0, 0) openvg.Translate(x, y) for i := 0; i < n; i++ { openvg.FillRGB(255, 255, 255, alpha) openvg.Text(0, 0, s, "serif", size) alpha -= fade // fade size += n // enlarge openvg.Rotate(deg) } openvg.End() }
// testpattern shows a test pattern func testpattern(w, h int, s string) { var midx, midy1, midy2, midy3 float64 fontsize := 256 h2 := float64(h / 2) by := float64(h - 100) bx := float64(w - 100) tw1 := &FW{"mono", 0, fontsize} tw2 := &FW{"sans", 0, fontsize} tw3 := &FW{"serif", 0, fontsize} openvg.Start(w, h) // colored squares in the corners openvg.FillRGB(255, 0, 0, 1) openvg.Rect(0, 0, 100, 100) openvg.FillRGB(0, 255, 0, 1) openvg.Rect(0, by, 100, 100) openvg.FillRGB(0, 0, 255, 1) openvg.Rect(bx, 0, 100, 100) openvg.FillRGB(128, 128, 128, 1) openvg.Rect(bx, by, 100, 100) // for each font, (Sans, Serif, Mono), adjust the string to the w tw1.fitwidth(w, 20, s) tw2.fitwidth(w, 20, s) tw3.fitwidth(w, 20, s) midx = float64(w / 2) // Adjust the baselines to be medial midy1 = h2 + 20 + float64((tw1.fontsize)/2) midy2 = h2 - float64((tw2.fontsize)/2) midy3 = h2 - 20 - float64(tw2.fontsize) - float64((tw3.fontsize)/2) openvg.FillRGB(128, 128, 128, 1) openvg.TextMid(midx, midy1, s, tw1.font, tw1.fontsize) openvg.FillRGB(128, 0, 0, 1) openvg.TextMid(midx, midy2, s, tw2.font, tw2.fontsize) openvg.FillRGB(0, 0, 128, 1) openvg.TextMid(midx, midy3, s, tw3.font, tw3.fontsize) openvg.End() }
func main() { var nr = flag.Int("n", 500, "number of objects") var message = flag.String("m", "Go/OpenVG", "message") var bgcolor = flag.String("bg", "white", "background color") var fgcolor = flag.String("fg", "maroon", "text color") flag.Parse() rseed() width, height := openvg.Init() fw := openvg.VGfloat(width) fh := openvg.VGfloat(height) openvg.Start(width, height) openvg.BackgroundColor(*bgcolor) for i := 0; i < *nr; i++ { red := uint8(rand.Intn(255)) green := uint8(rand.Intn(255)) blue := uint8(rand.Intn(255)) alpha := randf() x := randf() * fw y := randf() * fh radius := randf() * fw / 10 openvg.FillRGB(red, green, blue, alpha) openvg.Circle(x, y, radius) } openvg.FillColor(*fgcolor) openvg.TextMid(fw/2, fh/2, *message, "sans", width/25) openvg.End() bufio.NewReader(os.Stdin).ReadBytes('\n') openvg.Finish() }
// refcard shows a reference card of shapes func refcard(width, height int) { shapenames := []string{ "Circle", "Ellipse", "Rectangle", "Rounded Rectangle", "Line", "Polyline", "Polygon", "Arc", "Quadratic Bezier", "Cubic Bezier", "Image", } top := float64(height) * .95 sx := float64(width) * 0.10 sy := top sw := float64(width) * .05 sh := float64(height) * .045 dotsize := 7.0 spacing := 2.0 fontsize := int(float64(height) * .033) shapecolor := Color{202, 225, 255, 1.0} openvg.Start(width, height) openvg.FillRGB(128, 0, 0, 1) openvg.TextEnd(float64(width-20), float64(height/2), "OpenVG on the Raspberry Pi", "sans", fontsize+(fontsize/2)) openvg.FillRGB(0, 0, 0, 1) for _, s := range shapenames { openvg.Text(sx+sw+sw/2, sy, s, "sans", fontsize) sy -= sh * spacing } sy = top cx := sx + (sw / 2) ex := sx + sw openvg.FillRGB(shapecolor.red, shapecolor.green, shapecolor.blue, shapecolor.alpha) openvg.Circle(cx, sy, sw) coordpoint(cx, sy, dotsize, shapecolor) sy -= sh * spacing openvg.Ellipse(cx, sy, sw, sh) coordpoint(cx, sy, dotsize, shapecolor) sy -= sh * spacing openvg.Rect(sx, sy, sw, sh) coordpoint(sx, sy, dotsize, shapecolor) sy -= sh * spacing openvg.Roundrect(sx, sy, sw, sh, 20, 20) coordpoint(sx, sy, dotsize, shapecolor) sy -= sh * spacing openvg.StrokeWidth(1) openvg.StrokeRGB(204, 204, 204, 1) openvg.Line(sx, sy, ex, sy) coordpoint(sx, sy, dotsize, shapecolor) coordpoint(ex, sy, dotsize, shapecolor) sy -= sh px := []float64{sx, sx + (sw / 4), sx + (sw / 2), sx + ((sw * 3) / 4), sx + sw} py := []float64{sy, sy - sh, sy, sy - sh, sy} openvg.Polyline(px, py) // , 5) coordpoint(px[0], py[0], dotsize, shapecolor) coordpoint(px[1], py[1], dotsize, shapecolor) coordpoint(px[2], py[2], dotsize, shapecolor) coordpoint(px[3], py[3], dotsize, shapecolor) coordpoint(px[4], py[4], dotsize, shapecolor) sy -= sh * spacing py[0] = sy py[1] = sy - sh py[2] = sy - (sh / 2) py[3] = py[1] - (sh / 4) py[4] = sy openvg.Polygon(px, py) // , 5) sy -= (sh * spacing) + sh openvg.Arc(sx+(sw/2), sy, sw, sh, 0, 180) coordpoint(sx+(sw/2), sy, dotsize, shapecolor) sy -= sh * spacing var cy, ey float64 cy = sy + (sh / 2) ey = sy openvg.Qbezier(sx, sy, cx, cy, ex, ey) coordpoint(sx, sy, dotsize, shapecolor) coordpoint(cx, cy, dotsize, shapecolor) coordpoint(ex, ey, dotsize, shapecolor) sy -= sh * spacing ey = sy cy = sy + sh openvg.Cbezier(sx, sy, cx, cy, cx, sy, ex, ey) coordpoint(sx, sy, dotsize, shapecolor) coordpoint(cx, cy, dotsize, shapecolor) coordpoint(cx, sy, dotsize, shapecolor) coordpoint(ex, ey, dotsize, shapecolor) sy -= (sh * spacing * 1.5) openvg.Image(sx, sy, 110, 110, "starx.jpg") openvg.End() }
func main() { var ( filename = flag.String("f", "svgcolors.txt", "input file") fontname = flag.String("font", "sans", "fontname") neg = flag.Bool("neg", false, "negative") showrgb = flag.Bool("rgb", false, "show RGB") showcode = flag.Bool("showcode", true, "show colors and codes") circsw = flag.Bool("circle", true, "circle swatch") outline = flag.Bool("outline", false, "outline swatch") fontsize = flag.Int("fs", 12, "fontsize") rowsize = flag.Int("r", 32, "rowsize") colw = flag.Float64("c", 340, "column size") swatch = flag.Float64("s", 16, "swatch size") gutter = flag.Float64("g", 12, "gutter") err error tcolor, line string ) flag.Parse() f, oerr := os.Open(*filename) if oerr != nil { fmt.Fprintf(os.Stderr, "%v\n", oerr) return } width, height := openvg.Init() openvg.Start(width, height) fw := openvg.VGfloat(width) fh := openvg.VGfloat(height) if *neg { openvg.FillColor("black") openvg.Rect(0, 0, fw, fh) tcolor = "white" } else { openvg.FillColor("white") openvg.Rect(0, 0, fw, fh) tcolor = "black" } top := fh - 32.0 left := openvg.VGfloat(32.0) cw := openvg.VGfloat(*colw) sw := openvg.VGfloat(*swatch) g := openvg.VGfloat(*gutter) in := bufio.NewReader(f) for x, y, nr := left, top, 0; err == nil; nr++ { line, err = in.ReadString('\n') fields := strings.Split(strings.TrimSpace(line), "\t") if nr%*rowsize == 0 && nr > 0 { x += cw y = top } if len(fields) == 3 { var red, green, blue uint8 fmt.Sscanf(fields[2], "%d,%d,%d", &red, &green, &blue) openvg.FillRGB(red, green, blue, 1) if *outline { openvg.StrokeColor("black") openvg.StrokeWidth(1) } if *circsw { openvg.Circle(x+sw/2, y+sw/2, sw) } else { openvg.Rect(x, y, sw, sw) } openvg.StrokeWidth(0) openvg.FillColor(tcolor) openvg.Text(x+sw+openvg.VGfloat(*fontsize/2), y, fields[0], *fontname, *fontsize) var label string if *showcode { if *showrgb { label = fields[1] } else { label = fields[2] } openvg.FillColor("gray") openvg.TextEnd(x+cw-(sw+g), y, label, *fontname, *fontsize) } } y -= (sw + g) } openvg.End() bufio.NewReader(os.Stdin).ReadBytes('\n') openvg.Finish() }
// coordpoint marks a coordinate, preserving a previous color func coordpoint(x, y, size float64, c Color) { openvg.FillRGB(128, 0, 0, 0.3) openvg.Circle(x, y, size) openvg.FillRGB(c.red, c.green, c.blue, c.alpha) }