// Create New HelloWorlder func NewHelloBadWorld() HelloWorlder { return &helloWorld{ hello.AddRecover(hello.NewHello()), world.AddRecover(bad.NewWorld()), } }
// Create New HelloWorlder func NewHelloGoodWorld() HelloWorlder { return &helloWorld{ hello.AddRecover(hello.NewHello()), world.AddRecover(good.NewWorld()), } }