func (this *Canvas) DrawBitmap(bmp *Bitmap, x, y int) { cdc := w32.CreateCompatibleDC(0) defer w32.DeleteDC(cdc) hbmpOld := w32.SelectObject(cdc, w32.HGDIOBJ(bmp.GetHBITMAP())) defer w32.SelectObject(cdc, w32.HGDIOBJ(hbmpOld)) w, h := bmp.Size() w32.BitBlt(this.hdc, x, y, w, h, cdc, 0, 0, w32.SRCCOPY) }
func CaptureRect(rect image.Rectangle) (*image.RGBA, error) { hDC := w32.GetDC(0) if hDC == 0 { return nil, fmt.Errorf("Could not Get primary display err:%d.\n", w32.GetLastError()) } defer w32.ReleaseDC(0, hDC) m_hDC := w32.CreateCompatibleDC(hDC) if m_hDC == 0 { return nil, fmt.Errorf("Could not Create Compatible DC err:%d.\n", w32.GetLastError()) } defer w32.DeleteDC(m_hDC) x, y := rect.Dx(), rect.Dy() bt := w32.BITMAPINFO{} bt.BmiHeader.BiSize = uint(reflect.TypeOf(bt.BmiHeader).Size()) bt.BmiHeader.BiWidth = x bt.BmiHeader.BiHeight = -y bt.BmiHeader.BiPlanes = 1 bt.BmiHeader.BiBitCount = 32 bt.BmiHeader.BiCompression = w32.BI_RGB ptr := unsafe.Pointer(uintptr(0)) m_hBmp := w32.CreateDIBSection(m_hDC, &bt, w32.DIB_RGB_COLORS, &ptr, 0, 0) if m_hBmp == 0 { return nil, fmt.Errorf("Could not Create DIB Section err:%d.\n", w32.GetLastError()) } if m_hBmp == w32.InvalidParameter { return nil, fmt.Errorf("One or more of the input parameters is invalid while calling CreateDIBSection.\n") } defer w32.DeleteObject(w32.HGDIOBJ(m_hBmp)) obj := w32.SelectObject(m_hDC, w32.HGDIOBJ(m_hBmp)) if obj == 0 { return nil, fmt.Errorf("error occurred and the selected object is not a region err:%d.\n", w32.GetLastError()) } if obj == 0xffffffff { //GDI_ERROR return nil, fmt.Errorf("GDI_ERROR while calling SelectObject err:%d.\n", w32.GetLastError()) } defer w32.DeleteObject(obj) //Note:BitBlt contains bad error handling, we will just assume it works and if it doesn't it will panic :x w32.BitBlt(m_hDC, 0, 0, x, y, hDC, rect.Min.X, rect.Min.Y, w32.SRCCOPY) var slice []byte hdrp := (*reflect.SliceHeader)(unsafe.Pointer(&slice)) hdrp.Data = uintptr(ptr) hdrp.Len = x * y * 4 hdrp.Cap = x * y * 4 imageBytes := make([]byte, len(slice)) for i := 0; i < len(imageBytes); i += 4 { imageBytes[i], imageBytes[i+2], imageBytes[i+1], imageBytes[i+3] = slice[i+2], slice[i], slice[i+1], slice[i+3] } img := &image.RGBA{imageBytes, 4 * x, image.Rect(0, 0, x, y)} return img, nil }