//ActionError displays a window to give a description of the error occurred on a specific action func (c *CUI) ActionError(g *gocui.Gui, v *gocui.View) error { if c.selectedCommand < 0 { panic(errors.New("Invalid command selection value")) } //send an error on maxX, maxY := g.Size() if v, err := g.SetView("ErrorMessageTittleView", maxX/2-30, maxY/4-2, maxX/2+30, maxY/4); err != nil { if err != gocui.ErrorUnkView { return err } fmt.Fprintln(v, " Write a description for the error (<Enter> when done)") v.FgColor = gocui.ColorRed if err := g.SetCurrentView("ActionView"); err != nil { return err } } if v, err := g.SetView("ErrorMessageView", maxX/2-30, maxY/4, maxX/2+30, 3*maxY/4); err != nil { if err != gocui.ErrorUnkView { return err } if err := g.SetCurrentView("ActionView"); err != nil { return err } v.Editable = true } if err := g.SetCurrentView("ErrorMessageView"); err != nil { return err } return nil }
//selectAction shows information about the action that is selected in the ActionListView func (c *CUI) selectAction(g *gocui.Gui, v *gocui.View) error { c.selectedCommand = c.getCursorListPos(g, v) if c.selectedCommand > len(c.cmdList)-1 { return nil } var l string var t string //Load the message from the commandList l = c.cmdList[c.selectedCommand].Message.ChildrenText() t = c.cmdList[c.selectedCommand].Message.Message maxX, maxY := g.Size() if v, err := g.SetView("ActionViewTitle", maxX/2-30, maxY/3-2, maxX/2+30, maxY/3); err != nil { if err != gocui.ErrorUnkView { return err } fmt.Fprintln(v, t) } if v, err := g.SetView("ActionView", maxX/2-30, maxY/3, maxX/2+30, 2*maxY/3); err != nil { if err != gocui.ErrorUnkView { return err } v.Wrap = true fmt.Fprintln(v, l) if err := g.SetCurrentView("ActionView"); err != nil { return err } } err := c.printActionHelp(g) return err }
//ReportError instantiates a command result with the contents of the ErrorMessageView as the message for the error, // sends the error on the channel and deletes the views on error reporting. Deletes the action from the window too func (c *CUI) ReportError(g *gocui.Gui, v *gocui.View) error { res := *NewCUICommandResult(c.cmdList[c.selectedCommand].Id, errors.New(v.Buffer())) //TODO strip \n ?? c.CmdOut <- res err := c.cmdDone(c.selectedCommand) if err != nil { return err } //find all the views and exit if err := c.G.DeleteView("ErrorMessageTittleView"); err != nil { return err } if err := c.G.DeleteView("ErrorMessageView"); err != nil { return err } return c.deleteView(g, v) }
//quit is called when the user wants to finish the execution of the gui. It should display a warning screen and give an // error result to all the pending actions. If no pending actions exists, it just exists func (c *CUI) quit(g *gocui.Gui, v *gocui.View) error { if len(c.cmdList) > 0 { maxX, maxY := g.Size() if v, err := g.SetView("QuitWarnView", maxX/2-30, maxY/4, maxX/2+30, 3*maxY/4); err != nil { if err != gocui.ErrorUnkView { return err } fmt.Fprintf(v, "By pressing <Ctrl-X> all pending actions will be cancelled.\nPress <Enter> to go back") v.BgColor = gocui.ColorYellow v.FgColor = gocui.ColorBlack if err := g.SetCurrentView("QuitWarnView"); err != nil { return err } } return nil } return c.quitAcknowledged(g, v) }
//cursorUp moves the cursor up one position. When reaching the top, windows the text func (c *CUI) cursorUp(g *gocui.Gui, v *gocui.View) error { if v != nil { ox, oy := v.Origin() cx, cy := v.Cursor() if err := v.SetCursor(cx, cy-1); err != nil && oy > 0 { if err := v.SetOrigin(ox, oy-1); err != nil { return err } } } return nil }
//cursorDown moves the cursor down one position. When reaching the bottom, windows the text func (c *CUI) cursorDown(g *gocui.Gui, v *gocui.View) error { if v != nil { cx, cy := v.Cursor() if err := v.SetCursor(cx, cy+1); err != nil { ox, oy := v.Origin() if err := v.SetOrigin(ox, oy+1); err != nil { return err } } } return nil }
//nextView jumps between the ActionListView and the LogView func (c *CUI) nextView(g *gocui.Gui, v *gocui.View) error { if v == nil || v.Name() == "ActionListView" { return g.SetCurrentView("LogView") } return g.SetCurrentView("ActionListView") }
//getCursorListPos returns the position of selection in the given view func (c *CUI) getCursorListPos(g *gocui.Gui, v *gocui.View) (y int) { _, oy := v.Origin() _, cy := v.Cursor() y = oy + cy return }