func setMode(m mode) { fourierIsVisible = false fallIsVisible = false radarIsVisible = false scoreIsVisible = false dividerCount = 0 switch m { case modeSplash: teletype.PrintUpper(title + "\n") teletype.PrintUpper(edition + "\n") teletype.PrintUpper("By Arch D. Robison\n") var err error records, err = vanity.ReadFromFile() if err != nil { if devConfig { teletype.Print(err.Error()) } } case modeName: teletype.Reset() teletype.PrintUpper(grammar.GenerateWithNumber(rune('H'), universe.NKill()) + "\n") teletype.PrintUpper("Please enter your name:\n") teletype.DisplayCursor(true) case modeTraining, modeGame: universe.BeginGame(m == modeTraining) // Temporarily set NLiveMax to 0. End of boot sequence will set it to 1. universe.SetNLiveMax(0) startBootSequence() case modeVanity: teletype.Reset() teletype.DisplayCursor(false) teletype.PrintUpper("Supreme Freqs\n\nScore Player\n") for _, r := range records { teletype.PrintUpper(fmt.Sprintf("%5d %s\n", r.Score, r.Name)) } } currentMode = m setMenus(m) }
func startBootSequence() { bootSequenceIndex = 0 bootSequenceFrac = 0 teletype.DisplayCursor(false) teletype.Reset() }