func (this *writer) newNodeStmt(name string) *ast.NodeStmt { node := this.Nodes.Lookup[name] id := ast.MakeNodeId(node.Name, "") this.writtenLocations[node.Name] = true return &ast.NodeStmt{ id, ast.PutMap(node.Attrs.toStringMap()), } }
func (this *writer) newEdgeStmt(edge *Edge) *ast.EdgeStmt { src := this.newLocation(edge.Src, edge.SrcPort) dst := this.newLocation(edge.Dst, edge.DstPort) stmt := &ast.EdgeStmt{ Source: src, EdgeRHS: ast.EdgeRHS{ &ast.EdgeRH{ ast.EdgeOp(edge.Dir), dst, }, }, Attrs: ast.PutMap(edge.Attrs.toStringMap()), } return stmt }