コード例 #1
0
ファイル: main.go プロジェクト: githubnemo/Jinx
func gameloop(screen *sdl.Surface) {
	gc := &GameContext{screen, 320, 16}

	for {
		e := sdl.WaitEvent()

		screen.FillRect(nil, 0x0)

		gc.drawFloor()
		gc.drawPlayer()
		gc.drawObjects()

		switch re := e.(type) {
		case *sdl.QuitEvent:
			return

		case *sdl.MouseMotionEvent:

			screen.FillRect(&sdl.Rect{
				int16(re.X),
				int16(re.Y),
				50, 50}, 0xffffff)

			screen.Blit(&sdl.Rect{
				int16(re.X),
				int16(re.Y),
				0, 0}, playerTexture, nil)

			fmt.Println(re.X, re.Y)

		case *sdl.KeyboardEvent:
			if re.Type == sdl.KEYDOWN {
				keyname := sdl.GetKeyName(sdl.Key(re.Keysym.Sym))
				fmt.Println("pressed:", keyname)

				switch keyname {
				case "right":
					gc.moveRight()
				case "left":
					gc.moveLeft()
				case "q":
					return
				}
			} else if re.Type == sdl.KEYUP {
				gc.resetPlayerSpeed()
			}
		default:
			//fmt.Println("What the heck?!")
		}

		gc.Dump()

		screen.Flip()
	}
}