func (p *tcpServer) Handle(clientConn net.Conn) { p.ctx.nsqd.logf("TCP: new client(%s)", clientConn.RemoteAddr()) // The client should initialize itself by sending a 4 byte sequence indicating // the version of the protocol that it intends to communicate, this will allow us // to gracefully upgrade the protocol away from text/line oriented to whatever... buf := make([]byte, 4) _, err := io.ReadFull(clientConn, buf) if err != nil { p.ctx.nsqd.logf("ERROR: failed to read protocol version - %s", err) return } protocolMagic := string(buf) p.ctx.nsqd.logf("CLIENT(%s): desired protocol magic '%s'", clientConn.RemoteAddr(), protocolMagic) var prot protocol.Protocol switch protocolMagic { case " V2": prot = &protocolV2{ctx: p.ctx} default: protocol.SendFramedResponse(clientConn, frameTypeError, []byte("E_BAD_PROTOCOL")) clientConn.Close() p.ctx.nsqd.logf("ERROR: client(%s) bad protocol magic '%s'", clientConn.RemoteAddr(), protocolMagic) return } err = prot.IOLoop(clientConn) if err != nil { p.ctx.nsqd.logf("ERROR: client(%s) - %s", clientConn.RemoteAddr(), err) return } }
func (p *protocolV2) Send(client *clientV2, frameType int32, data []byte) error { client.Lock() var zeroTime time.Time if client.HeartbeatInterval > 0 { client.SetWriteDeadline(time.Now().Add(client.HeartbeatInterval)) } else { client.SetWriteDeadline(zeroTime) } _, err := protocol.SendFramedResponse(client.Writer, frameType, data) if err != nil { client.Unlock() return err } if frameType != frameTypeMessage { err = client.Flush() } client.Unlock() return err }