コード例 #1
0
ファイル: slavenode.go プロジェクト: honkfestival/zeus
// In "SBooting", we have a pid and socket to the process we will use,
// but it has not yet finished initializing (generally, running the code
// specific to this slave. When we receive a message about the success or
// failure of this operation, we transition to either crashed or ready.
func (s *SlaveNode) doBootingState() string { // -> {SCrashed, SReady}
	// The slave will execute its action and respond with a status...
	// Note we don't hold the mutex while waiting for the action to execute.
	msg, err := s.socket.ReadMessage()
	if err != nil {
		slog.Error(err)
	}

	s.L.Lock()
	defer s.L.Unlock()

	msg, err = messages.ParseActionResponseMessage(msg)
	if err != nil {
		slog.ErrorString("[" + s.Name + "] " + err.Error())
	}
	if msg == "OK" {
		return SReady
	}

	if s.Pid > 0 {
		syscall.Kill(s.Pid, syscall.SIGKILL)
	}
	s.wipe()
	s.Error = msg
	return SCrashed
}
コード例 #2
0
ファイル: slavenode.go プロジェクト: grosser/zeus
// In "SBooting", we have a pid and socket to the process we will use,
// but it has not yet finished initializing (generally, running the code
// specific to this slave. When we receive a message about the success or
// failure of this operation, we transition to either crashed or ready.
func (s *SlaveNode) doBootingState() string { // -> {SCrashed, SReady}
	// The slave will execute its action and respond with a status...
	// Note we don't hold the mutex while waiting for the action to execute.
	msg, err := s.socket.ReadMessage()
	if err != nil {
		slog.Error(err)
	}
	s.trace("in booting state")
	s.L.Lock()
	defer s.L.Unlock()

	msg, err = messages.ParseActionResponseMessage(msg)
	if err != nil {
		slog.ErrorString("[" + s.Name + "] " + err.Error())
	}
	if msg == "OK" {
		return SReady
	}

	// Drain the process's feature messages, if we have any, so
	// that reloads happen when any load-time problems get fixed:
	s.L.Unlock()
	s.handleMessages()
	s.L.Lock()

	// Clean up:
	if s.Pid > 0 {
		syscall.Kill(s.Pid, syscall.SIGKILL)
	}
	s.wipe()
	s.Error = msg
	return SCrashed
}