func (g Game) Play() { var input string = "" var err error = nil var score int64 = 0 i := 0 fmt.Printf("%s goes first!\n", g.Players[i].Name) for { fmt.Printf("%s scored: ", g.Players[i].Name) input = reader.GetString(os.Stdin) if input == "done" { break } score, err = strconv.ParseInt(input, 0, 0) if err != nil { fmt.Printf("Uh oh! There was a problem with that input: %s\n", err) os.Exit(1) } g.Players[i].IncreaseScore(int(score)) i = (i + 1) % len(g.Players) } }
func CreatePlayers(n int) Players { players := make(Players, n) for i := 0; i < n; i++ { fmt.Printf("Name of player %d: ", i+1) players[i] = Player{reader.GetString(os.Stdin), 0} } return players }
func main() { fmt.Println("Let's Go Scrabble!") fmt.Print("How many players? ") numPlayers, err := strconv.ParseInt(reader.GetString(os.Stdin), 0, 0) if err != nil { fmt.Printf("There was an issue with getting the number of players: %s\n", err) os.Exit(1) } if numPlayers < 2 { fmt.Println("Please play with more people than that.") os.Exit(1) } players := player.CreatePlayers(int(numPlayers)) g := game.Game{Players: players} g.ShufflePlayers() g.Play() g.Finish() }