func main() { // vtk scene scene := vtk.NewScene() // setting the scene up scene.WithPlanes = false scene.HydroLine = false scene.AxesLen = 2 // function r := 1.0 // radius fcn := func(x []float64) (f, vx, vy, vz float64) { f = x[0]*x[0] + x[1]*x[1] + x[2]*x[2] - r*r return } // iso-surface object surface := vtk.NewIsoSurf(fcn) surface.AddTo(scene) // add surface to scene // add arrow arrow := vtk.NewArrow() arrow.V = []float64{2, 2, 2} arrow.AddTo(scene) // add arrow to scene // filename for saving figure on exit scene.Fnk = "/tmp/example01" scene.SaveOnExit = true // add to scene and show in interactive mode scene.Run() }
func Test_data3d(tst *testing.T) { // data prob := "CF9" dat := PFdata(prob) X := utl.DblsGetColumn(0, dat) Y := utl.DblsGetColumn(1, dat) Z := utl.DblsGetColumn(2, dat) // figure plt.SetForEps(1.0, 400) plt.Plot3dPoints(X, Y, Z, "s=0.05, color='r', facecolor='r', edgecolor='r', xlbl='$f_1$', ylbl='$f_2$', zlbl='$f_3$'") plt.AxisRange3d(0, 1, 0, 1, 0, 1) plt.Camera(10, -135, "") //plt.Camera(10, 45, "") plt.SaveD("/tmp/goga", io.Sf("cec09-%s.eps", prob)) // interactive if false { r := 0.005 scn := vtk.NewScene() P := vtk.Spheres{X: X, Y: Y, Z: Z, R: utl.DblVals(len(X), r), Color: []float64{1, 0, 0, 1}} P.AddTo(scn) scn.Run() } }
func main() { // create a new VTK Scene scn := vtk.NewScene() scn.Reverse = true // start viewing the negative side of the x-y-z Cartesian system // parameters M := 1.0 // slope of line in p-q graph pt := 0.0 // tensile p a0 := 0.8 // size of surface // limits and divisions for grid generation pqth := []float64{pt, a0, 0, M * a0, 0, 360} ndiv := []int{21, 21, 41} // cone symbolising the Drucker-Prager criterion cone := vtk.NewIsoSurf(func(x []float64) (f, vx, vy, vz float64) { p, q := calc_p(x), calc_q(x) f = q - M*p return }) cone.Limits = pqth cone.Ndiv = ndiv cone.OctRotate = true cone.GridShowPts = false cone.Color = []float64{0, 1, 1, 1} cone.CmapNclrs = 0 // use this to use specified color cone.AddTo(scn) // remember to add to Scene // ellipsoid symbolising the Cam-clay yield surface ellipsoid := vtk.NewIsoSurf(func(x []float64) (f, vx, vy, vz float64) { p, q := calc_p(x), calc_q(x) f = q*q + M*M*(p-pt)*(p-a0) return }) ellipsoid.Limits = pqth cone.Ndiv = ndiv ellipsoid.OctRotate = true ellipsoid.Color = []float64{1, 1, 0, 0.5} ellipsoid.CmapNclrs = 0 // use this to use specified color ellipsoid.AddTo(scn) // remember to add to Scene // illustrate use of Arrow arr := vtk.NewArrow() // X0 is equal to origin arr.V = []float64{-1, -1, -1} arr.AddTo(scn) // illustrate use of Sphere sph := vtk.NewSphere() sph.Cen = []float64{-a0, -a0, -a0} sph.R = 0.05 sph.AddTo(scn) // start interactive mode scn.SaveOnExit = true scn.Fnk = "/tmp/gosl/vtk_isosurf01" scn.Run() }
func plot3(opt *goga.Optimiser, onlyFront0, twice bool, ptRad float64) { // results var X, Y, Z []float64 if onlyFront0 { for _, sol := range opt.Solutions { if sol.Feasible() && sol.FrontId == 0 { X = append(X, sol.Ova[0]) Y = append(Y, sol.Ova[1]) Z = append(Z, sol.Ova[2]) } } } else { X, Y, Z = make([]float64, opt.Nsol), make([]float64, opt.Nsol), make([]float64, opt.Nsol) for i, sol := range opt.Solutions { X[i], Y[i], Z[i] = sol.Ova[0], sol.Ova[1], sol.Ova[2] } } // create a new VTK Scene scn := vtk.NewScene() scn.HydroLine = false scn.FullAxes = false scn.AxesLen = 1.1 scn.WithPlanes = false scn.LblX = io.Sf("f%d", 0) scn.LblY = io.Sf("f%d", 1) scn.LblZ = io.Sf("f%d", 2) scn.LblSz = 20 // particles var P vtk.Spheres P.X, P.Y, P.Z = X, Y, Z P.R = utl.DblVals(len(X), ptRad) P.Color = []float64{1, 0, 0, 1} P.AddTo(scn) // start interactive mode scn.SaveEps = false scn.SavePng = true scn.PngMag = 2 scn.Fnk = io.Sf("/tmp/goga/m3_%s_A", opt.RptName) scn.Run() if twice { scn.Fnk = io.Sf("/tmp/goga/m3_%s_B", opt.RptName) scn.Run() } }
func main() { // create a new VTK Scene scn := vtk.NewScene() scn.HydroLine = true scn.FullAxes = true scn.AxesLen = 1.5 // parameters α := 180.0 * math.Atan(1.0/math.Sqrt2) / math.Pi // <<< touches lower plane α = 90.0 - α // <<< touches upper plane α = 15.0 kα := math.Tan(α * math.Pi / 180.0) // cone cone := vtk.NewIsoSurf(func(x []float64) (f, vx, vy, vz float64) { f = cone_angle(x) - kα return }) cone.Limits = []float64{0, -1, 0, 1, 0, 360} cone.Ndiv = []int{21, 21, 41} cone.OctRotate = true cone.GridShowPts = false cone.Color = []float64{0, 1, 0, 1} cone.CmapNclrs = 0 // use this to use specified color cone.AddTo(scn) // remember to add to Scene // spheres sset := vtk.NewSpheresFromFile("points.dat") if true { sset.AddTo(scn) } // start interactive mode scn.SavePng = false scn.Fnk = "/tmp/vtk_cone01" scn.Run() }
func plot3x(opt *goga.Optimiser, onlyFront0 bool, i, j, k int, ptRad float64) { // points var X, Y, Z []float64 if onlyFront0 { for _, sol := range opt.Solutions { if sol.Feasible() && sol.FrontId == 0 { X = append(X, sol.Flt[i]) Y = append(Y, sol.Flt[j]) Z = append(Z, sol.Flt[k]) } } } else { X, Y, Z = make([]float64, opt.Nsol), make([]float64, opt.Nsol), make([]float64, opt.Nsol) for m, sol := range opt.Solutions { X[m], Y[m], Z[m] = sol.Flt[i], sol.Flt[j], sol.Flt[k] } } // create a new VTK Scene scn := vtk.NewScene() scn.HydroLine = false scn.FullAxes = true scn.AxesLen = 1.1 scn.WithPlanes = false scn.LblX = io.Sf("x%d", i) scn.LblY = io.Sf("x%d", j) scn.LblZ = io.Sf("x%d", k) scn.LblSz = 20 // reference particles var Ps vtk.Spheres switch opt.RptName { case "UF3": np := 101 nx := opt.Nsol c1 := 0.5 * (1.0 + 3.0*(float64(1)-2.0)/(float64(nx)-2.0)) c2 := 0.5 * (1.0 + 3.0*(float64(2)-2.0)/(float64(nx)-2.0)) Ps.X = utl.LinSpace(0, 1, np) Ps.Y = make([]float64, np) Ps.Z = make([]float64, np) for i := 0; i < np; i++ { Ps.Y[i] = math.Pow(Ps.X[i], c1) Ps.Z[i] = math.Pow(Ps.X[i], c2) } Ps.R = utl.DblVals(np, 0.7*ptRad) Ps.Color = []float64{0, 0, 1, 1} Ps.AddTo(scn) scn.FullAxes = false } // particles var P vtk.Spheres P.X, P.Y, P.Z = X, Y, Z P.R = utl.DblVals(len(X), ptRad) P.Color = []float64{1, 0, 0, 1} P.AddTo(scn) // start interactive mode scn.SaveEps = false scn.SavePng = false scn.PngMag = 2 scn.Fnk = io.Sf("/tmp/goga/m3_pts_%s", opt.RptName) scn.Run() }
func main() { α := 0.45 κ := 2000.0 SQ3 := math.Sqrt(3.0) M := 3.0 * SQ3 * α qy0 := SQ3 * κ sinφ := 3.0 * M / (M + 6.0) φrad := math.Asin(sinφ) φdeg := φrad * 180.0 / math.Pi cosφ := math.Cos(φrad) tanφ := math.Tan(φrad) c := qy0 * tanφ / M pt := c / tanφ κ_ := 6.0 * c * cosφ / (SQ3 * (3.0 - sinφ)) io.Pforan("α = %v\n", α) io.Pforan("κ = %v (%v)\n", κ, κ_) io.Pforan("φ = %v\n", φdeg) io.Pforan("c = %v\n", c) io.Pforan("M = %v\n", M) io.Pforan("qy0 = %v\n", qy0) scn := vtk.NewScene() scn.AxesLen = c * SQ3 pqth := []float64{-pt, pt, 0, pt * M * 1.2, 0, 360} ndiv := []int{21, 21, 41} cone1 := vtk.NewIsoSurf(func(x []float64) (f, vx, vy, vz float64) { I1, sqJ2d := calc_I1(x), calc_sqJ2d(x) f = sqJ2d - α*I1 - κ return }) cone1.Limits = pqth cone1.Ndiv = ndiv cone1.OctRotate = true cone1.GridShowPts = false cone1.Color = []float64{1, 0, 0, 1.0} cone1.CmapNclrs = 0 cone1.AddTo(scn) cone2 := vtk.NewIsoSurf(func(x []float64) (f, vx, vy, vz float64) { p, q := calc_p(x), calc_q(x) f = q - M*p - qy0 return }) cone2.Limits = pqth cone2.Ndiv = ndiv cone2.OctRotate = true cone2.GridShowPts = false cone2.Color = []float64{0, 0, 1, 0.5} cone2.ShowWire = true cone2.CmapNclrs = 0 cone2.AddTo(scn) arr := vtk.NewArrow() arr.X0 = []float64{-pt / SQ3, -pt / SQ3, -pt / SQ3} arr.V = []float64{pt, pt, pt} arr.Color = []float64{0, 1, 0, 1} arr.CyliRad = κ / 10 arr.ConeRad = 1.2 * κ / 10 arr.ConePct = 0.5 arr.AddTo(scn) scn.Run() }
func vtk_plot3(opt *goga.Optimiser, αcone, ptRad float64, onlyFront0, twice bool) { // results var X, Y, Z []float64 if onlyFront0 { for _, sol := range opt.Solutions { if sol.Feasible() && sol.FrontId == 0 { X = append(X, sol.Ova[0]) Y = append(Y, sol.Ova[1]) Z = append(Z, sol.Ova[2]) } } } else { X, Y, Z = make([]float64, opt.Nsol), make([]float64, opt.Nsol), make([]float64, opt.Nsol) for i, sol := range opt.Solutions { X[i], Y[i], Z[i] = sol.Ova[0], sol.Ova[1], sol.Ova[2] } } // create a new VTK Scene scn := vtk.NewScene() scn.HydroLine = false scn.FullAxes = false scn.AxesLen = 1.1 scn.WithPlanes = false scn.LblX = io.Sf("f%d", 0) scn.LblY = io.Sf("f%d", 1) scn.LblZ = io.Sf("f%d", 2) scn.LblSz = 20 if opt.RptName == "DTLZ1" { scn.AxesLen = 0.6 } // optimal Pareto front front := vtk.NewIsoSurf(func(x []float64) (f, vx, vy, vz float64) { f = opt.Multi_fcnErr(x) return }) front.Limits = []float64{opt.RptFmin[0], opt.RptFmax[0], opt.RptFmin[1], opt.RptFmax[1], opt.RptFmin[2], opt.RptFmax[2]} front.Color = []float64{0.45098039, 0.70588235, 1., 0.8} front.CmapNclrs = 0 // use this to use specified color front.Ndiv = []int{61, 61, 61} front.AddTo(scn) // cone if opt.RptName == "DTLZ2c" { cone := vtk.NewIsoSurf(func(x []float64) (f, vx, vy, vz float64) { f = cone_angle(x) - math.Tan(αcone) return }) cone.Limits = []float64{0, -1, 0, 1, 0, 360} cone.Ndiv = []int{61, 61, 81} cone.OctRotate = true cone.GridShowPts = false cone.Color = []float64{0.96862745, 0.75294118, 0.40784314, 0.5} cone.CmapNclrs = 0 // use this to use specified color cone.AddTo(scn) // remember to add to Scene } // particles var P vtk.Spheres P.X, P.Y, P.Z = X, Y, Z P.R = utl.DblVals(len(X), ptRad) P.Color = []float64{1, 0, 0, 1} P.AddTo(scn) // start interactive mode scn.SaveEps = false scn.SavePng = true scn.PngMag = 2 scn.Fnk = io.Sf("/tmp/goga/vtk_%s_A", opt.RptName) scn.Run() if twice { scn.Fnk = io.Sf("/tmp/goga/vtk_%s_B", opt.RptName) scn.Run() } }