// Is checks the current matched set of elements against a selector and // returns true if at least one of these elements matches. func (s *Selection) Is(selector string) bool { if len(s.Nodes) > 0 { return s.IsMatcher(cascadia.MustCompile(selector)) } return false }
// ReplaceWith replaces each element in the set of matched elements with the // nodes matched by the given selector. // It returns the removed elements. // // This follows the same rules as Selection.Append. func (s *Selection) ReplaceWith(selector string) *Selection { return s.ReplaceWithMatcher(cascadia.MustCompile(selector)) }
// RemoveFiltered removes the set of matched elements by selector. // It returns the Selection of removed nodes. func (s *Selection) RemoveFiltered(selector string) *Selection { return s.RemoveMatcher(cascadia.MustCompile(selector)) }
// Before inserts the matched elements before each element in the set of matched elements. // // This follows the same rules as Selection.Append. func (s *Selection) Before(selector string) *Selection { return s.BeforeMatcher(cascadia.MustCompile(selector)) }
// ChildrenFiltered gets the child elements of each element in the Selection, // filtered by the specified selector. It returns a new // Selection object containing these elements. func (s *Selection) ChildrenFiltered(selector string) *Selection { return filterAndPush(s, getChildrenNodes(s.Nodes, siblingAll), cascadia.MustCompile(selector)) }
// ParentsFiltered gets the ancestors of each element in the current // Selection. It returns a new Selection object with the matched elements. func (s *Selection) ParentsFiltered(selector string) *Selection { return filterAndPush(s, getParentsNodes(s.Nodes, nil, nil), cascadia.MustCompile(selector)) }
// Not removes elements from the Selection that match the selector string. // It returns a new Selection object with the matching elements removed. func (s *Selection) Not(selector string) *Selection { return s.NotMatcher(cascadia.MustCompile(selector)) }
// PrevUntil gets all preceding siblings of each element up to but not // including the element matched by the selector. It returns a new Selection // object containing the matched elements. func (s *Selection) PrevUntil(selector string) *Selection { return pushStack(s, getSiblingNodes(s.Nodes, siblingPrevUntil, cascadia.MustCompile(selector), nil)) }
// ParentsFilteredUntilNodes is like ParentsUntilNodes, with the // option to filter the results based on a selector string. It returns a new // Selection object containing the matched elements. func (s *Selection) ParentsFilteredUntilNodes(filterSelector string, nodes ...*html.Node) *Selection { return filterAndPush(s, getParentsNodes(s.Nodes, nil, nodes), cascadia.MustCompile(filterSelector)) }
// PrevAllFiltered gets all the preceding siblings of each element in the // Selection filtered by a selector. It returns a new Selection object // containing the matched elements. func (s *Selection) PrevAllFiltered(selector string) *Selection { return filterAndPush(s, getSiblingNodes(s.Nodes, siblingPrevAll, nil, nil), cascadia.MustCompile(selector)) }
// Find gets the descendants of each element in the current set of matched // elements, filtered by a selector. It returns a new Selection object // containing these matched elements. func (s *Selection) Find(selector string) *Selection { return pushStack(s, findWithMatcher(s.Nodes, cascadia.MustCompile(selector))) }
// ParentsFilteredUntil is like ParentsUntil, with the option to filter the // results based on a selector string. It returns a new Selection // object containing the matched elements. func (s *Selection) ParentsFilteredUntil(filterSelector, untilSelector string) *Selection { return filterAndPush(s, getParentsNodes(s.Nodes, cascadia.MustCompile(untilSelector), nil), cascadia.MustCompile(filterSelector)) }
// ParentsUntil gets the ancestors of each element in the Selection, up to but // not including the element matched by the selector. It returns a new Selection // object containing the matched elements. func (s *Selection) ParentsUntil(selector string) *Selection { return pushStack(s, getParentsNodes(s.Nodes, cascadia.MustCompile(selector), nil)) }
// WrapInner wraps an HTML structure, matched by the given selector, around the // content of element in the set of matched elements. The matched child is // cloned before being inserted into the document. // // It returns the original set of elements. func (s *Selection) WrapInner(selector string) *Selection { return s.WrapInnerMatcher(cascadia.MustCompile(selector)) }
// PrevFilteredUntil is like PrevUntil, with the option to filter // the results based on a selector string. // It returns a new Selection object containing the matched elements. func (s *Selection) PrevFilteredUntil(filterSelector, untilSelector string) *Selection { return filterAndPush(s, getSiblingNodes(s.Nodes, siblingPrevUntil, cascadia.MustCompile(untilSelector), nil), cascadia.MustCompile(filterSelector)) }
// Append appends the elements specified by the selector to the end of each element // in the set of matched elements, following those rules: // // 1) The selector is applied to the root document. // // 2) Elements that are part of the document will be moved to the new location. // // 3) If there are multiple locations to append to, cloned nodes will be // appended to all target locations except the last one, which will be moved // as noted in (2). func (s *Selection) Append(selector string) *Selection { return s.AppendMatcher(cascadia.MustCompile(selector)) }
// PrevFilteredUntilSelection is like PrevUntilSelection, with the // option to filter the results based on a selector string. It returns a new // Selection object containing the matched elements. func (s *Selection) PrevFilteredUntilSelection(filterSelector string, sel *Selection) *Selection { return s.PrevMatcherUntilSelection(cascadia.MustCompile(filterSelector), sel) }
// Add adds the selector string's matching nodes to those in the current // selection and returns a new Selection object. // The selector string is run in the context of the document of the current // Selection object. func (s *Selection) Add(selector string) *Selection { return s.AddNodes(findWithMatcher([]*html.Node{s.document.rootNode}, cascadia.MustCompile(selector))...) }
// PrevFilteredUntilNodes is like PrevUntilNodes, with the // option to filter the results based on a selector string. It returns a new // Selection object containing the matched elements. func (s *Selection) PrevFilteredUntilNodes(filterSelector string, nodes ...*html.Node) *Selection { return filterAndPush(s, getSiblingNodes(s.Nodes, siblingPrevUntil, nil, nodes), cascadia.MustCompile(filterSelector)) }
// Filter reduces the set of matched elements to those that match the selector string. // It returns a new Selection object for this subset of matching elements. func (s *Selection) Filter(selector string) *Selection { return s.FilterMatcher(cascadia.MustCompile(selector)) }
// Closest gets the first element that matches the selector by testing the // element itself and traversing up through its ancestors in the DOM tree. func (s *Selection) Closest(selector string) *Selection { cs := cascadia.MustCompile(selector) return s.ClosestMatcher(cs) }