// TestChainingExpiry tests that, if an attempt finishes but is no // longer the active attempt, then its successor work units will not // be created. func (s *Suite) TestChainingExpiry(c *check.C) { var ( one, two coordinate.WorkSpec err error worker coordinate.Worker unit coordinate.WorkUnit attempts []coordinate.Attempt ) one, err = s.Namespace.SetWorkSpec(map[string]interface{}{ "name": "one", "then": "two", }) c.Assert(err, check.IsNil) two, err = s.Namespace.SetWorkSpec(map[string]interface{}{ "name": "two", "disabled": true, }) c.Assert(err, check.IsNil) worker, err = s.Namespace.Worker("worker") c.Assert(err, check.IsNil) // Create and perform a work unit, with no output unit, err = one.AddWorkUnit("a", map[string]interface{}{}, 0.0) c.Assert(err, check.IsNil) attempts, err = worker.RequestAttempts(coordinate.AttemptRequest{}) c.Assert(err, check.IsNil) c.Assert(attempts, check.HasLen, 1) attempt := attempts[0] // But wait! We got preempted err = unit.ClearActiveAttempt() c.Assert(err, check.IsNil) attempts, err = worker.RequestAttempts(coordinate.AttemptRequest{}) c.Assert(err, check.IsNil) c.Assert(attempts, check.HasLen, 1) // Now, let the original attempt finish, trying to generate // more outputs err = attempt.Finish(map[string]interface{}{ "output": []string{"unit"}, }) c.Assert(err, check.IsNil) // Since attempt is no longer active, this shouldn't generate // new outputs units, err := two.WorkUnits(coordinate.WorkUnitQuery{}) c.Assert(err, check.IsNil) c.Check(units, check.HasLen, 0) }
// TestTrivialWorkUnitFlow tests work unit creation, deletion, and existence. func (s *Suite) TestTrivialWorkUnitFlow(c *check.C) { var ( count int err error spec coordinate.WorkSpec unit coordinate.WorkUnit units map[string]coordinate.WorkUnit ) spec, err = s.Namespace.SetWorkSpec(map[string]interface{}{ "name": "spec", "min_gb": 1, }) c.Assert(err, check.IsNil) unit, err = spec.AddWorkUnit("unit", map[string]interface{}{}, 0) c.Assert(err, check.IsNil) c.Check(unit.Name(), check.Equals, "unit") c.Check(unit.WorkSpec().Name(), check.Equals, "spec") unit, err = spec.WorkUnit("unit") c.Assert(err, check.IsNil) c.Check(unit.Name(), check.Equals, "unit") c.Check(unit.WorkSpec().Name(), check.Equals, "spec") units, err = spec.WorkUnits(coordinate.WorkUnitQuery{}) c.Assert(err, check.IsNil) c.Check(units, check.HasLen, 1) c.Check(units["unit"], check.NotNil) c.Check(units["unit"].Name(), check.Equals, "unit") c.Check(units["unit"].WorkSpec().Name(), check.Equals, "spec") count, err = spec.DeleteWorkUnits(coordinate.WorkUnitQuery{}) c.Assert(err, check.IsNil) c.Check(count, check.Equals, 1) unit, err = spec.WorkUnit("unit") c.Assert(err, check.IsNil) c.Check(unit, check.IsNil) units, err = spec.WorkUnits(coordinate.WorkUnitQuery{}) c.Assert(err, check.IsNil) c.Check(units, check.HasLen, 0) }
// makeWorkUnits creates a handful of work units within a work spec. // These have keys "available", "pending", "finished", "failed", // "expired", and "retryable", and wind up in the corresponding // states. func makeWorkUnits(spec coordinate.WorkSpec, worker coordinate.Worker) (map[string]coordinate.WorkUnit, error) { result := map[string]coordinate.WorkUnit{ "available": nil, "pending": nil, "finished": nil, "failed": nil, "expired": nil, "retryable": nil, } for key := range result { unit, err := spec.AddWorkUnit(key, map[string]interface{}{}, 0) if err != nil { return nil, err } result[key] = unit // Run the workflow if key == "available" { continue } attempt, err := worker.MakeAttempt(unit, time.Duration(0)) if err != nil { return nil, err } switch key { case "pending": { } // leave it running case "finished": err = attempt.Finish(nil) case "failed": err = attempt.Fail(nil) case "expired": err = attempt.Expire(nil) case "retryable": err = attempt.Retry(nil) } if err != nil { return nil, err } } return result, nil }
// ------------------------------------------------------------------------ // Coordinate setup helpers: func createWorkUnits(spec coordinate.WorkSpec, n int, c *check.C) { for i := 0; i < n; i++ { _, err := spec.AddWorkUnit(fmt.Sprintf("u%v", i), map[string]interface{}{}, 0.0) c.Assert(err, check.IsNil) } }
// TestChainingTwoStep separately renews an attempt to insert an output // key, then finishes the work unit; it should still chain. func (s *Suite) TestChainingTwoStep(c *check.C) { var ( one, two coordinate.WorkSpec worker coordinate.Worker attempts []coordinate.Attempt units map[string]coordinate.WorkUnit unit coordinate.WorkUnit data map[string]interface{} priority float64 ok bool err error ) one, err = s.Namespace.SetWorkSpec(map[string]interface{}{ "name": "one", "then": "two", }) c.Assert(err, check.IsNil) two, err = s.Namespace.SetWorkSpec(map[string]interface{}{ "name": "two", }) c.Assert(err, check.IsNil) worker, err = s.Namespace.Worker("worker") c.Assert(err, check.IsNil) _, err = one.AddWorkUnit("a", map[string]interface{}{}, 0.0) c.Assert(err, check.IsNil) attempts, err = worker.RequestAttempts(coordinate.AttemptRequest{}) c.Assert(err, check.IsNil) c.Assert(attempts, check.HasLen, 1) err = attempts[0].Renew(time.Duration(900)*time.Second, map[string]interface{}{ "output": []interface{}{ []byte{1, 2, 3, 4}, cborrpc.PythonTuple{Items: []interface{}{ []byte{1, 2, 3, 4}, map[interface{}]interface{}{}, map[interface{}]interface{}{ "priority": 0, }, }}, }, }) c.Assert(err, check.IsNil) err = attempts[0].Finish(nil) units, err = two.WorkUnits(coordinate.WorkUnitQuery{}) c.Assert(err, check.IsNil) c.Check(units, HasKeys, []string{"\x01\x02\x03\x04"}) if unit, ok = units["\x01\x02\x03\x04"]; ok { data, err = unit.Data() c.Assert(err, check.IsNil) c.Check(data, check.DeepEquals, map[string]interface{}{}) priority, err = unit.Priority() c.Assert(err, check.IsNil) c.Check(priority, check.Equals, 0.0) } }
// TestChainingMixed uses a combination of strings and tuples in its // "output" data. func (s *Suite) TestChainingMixed(c *check.C) { var ( one, two coordinate.WorkSpec worker coordinate.Worker attempts []coordinate.Attempt units map[string]coordinate.WorkUnit unit coordinate.WorkUnit data map[string]interface{} priority float64 ok bool err error ) one, err = s.Namespace.SetWorkSpec(map[string]interface{}{ "name": "one", "then": "two", }) c.Assert(err, check.IsNil) two, err = s.Namespace.SetWorkSpec(map[string]interface{}{ "name": "two", }) c.Assert(err, check.IsNil) worker, err = s.Namespace.Worker("worker") c.Assert(err, check.IsNil) _, err = one.AddWorkUnit("a", map[string]interface{}{}, 0.0) c.Assert(err, check.IsNil) attempts, err = worker.RequestAttempts(coordinate.AttemptRequest{}) c.Assert(err, check.IsNil) c.Assert(attempts, check.HasLen, 1) err = attempts[0].Finish(map[string]interface{}{ "output": []interface{}{ "key", cborrpc.PythonTuple{Items: []interface{}{ "key", map[string]interface{}{ "data": "x", }, map[string]interface{}{ "priority": 10.0, }, }}, }, }) c.Assert(err, check.IsNil) units, err = two.WorkUnits(coordinate.WorkUnitQuery{}) c.Assert(err, check.IsNil) c.Check(units, HasKeys, []string{"key"}) if unit, ok = units["key"]; ok { data, err = unit.Data() c.Assert(err, check.IsNil) c.Check(data, check.DeepEquals, map[string]interface{}{"data": "x"}) priority, err = unit.Priority() c.Assert(err, check.IsNil) c.Check(priority, check.Equals, 10.0) } }
// TestWorkUnitChaining tests that completing work units in one work spec // will cause work units to appear in another, if so configured. func (s *Suite) TestWorkUnitChaining(c *check.C) { var ( err error worker coordinate.Worker one, two coordinate.WorkSpec units map[string]coordinate.WorkUnit attempts []coordinate.Attempt data map[string]interface{} ok bool ) one, err = s.Namespace.SetWorkSpec(map[string]interface{}{ "name": "one", "then": "two", }) c.Assert(err, check.IsNil) two, err = s.Namespace.SetWorkSpec(map[string]interface{}{ "name": "two", "disabled": true, }) c.Assert(err, check.IsNil) worker, err = s.Namespace.Worker("worker") c.Assert(err, check.IsNil) // Create and perform a work unit, with no output _, err = one.AddWorkUnit("a", map[string]interface{}{}, 0.0) c.Assert(err, check.IsNil) attempts, err = worker.RequestAttempts(coordinate.AttemptRequest{}) c.Assert(err, check.IsNil) c.Assert(attempts, check.HasLen, 1) err = attempts[0].Finish(nil) c.Assert(err, check.IsNil) units, err = two.WorkUnits(coordinate.WorkUnitQuery{}) c.Assert(err, check.IsNil) c.Check(units, HasKeys, []string{}) // Create and perform a work unit, with a map output _, err = one.AddWorkUnit("b", map[string]interface{}{}, 0.0) c.Assert(err, check.IsNil) attempts, err = worker.RequestAttempts(coordinate.AttemptRequest{}) c.Assert(err, check.IsNil) c.Assert(attempts, check.HasLen, 1) err = attempts[0].Finish(map[string]interface{}{ "output": map[string]interface{}{ "two_b": map[string]interface{}{"k": "v"}, }, }) c.Assert(err, check.IsNil) units, err = two.WorkUnits(coordinate.WorkUnitQuery{}) c.Assert(err, check.IsNil) c.Check(units, HasKeys, []string{"two_b"}) if _, ok = units["two_b"]; ok { data, err = units["two_b"].Data() c.Assert(err, check.IsNil) c.Check(data, check.DeepEquals, map[string]interface{}{"k": "v"}) } // Create and perform a work unit, with a slice output _, err = one.AddWorkUnit("c", map[string]interface{}{}, 0.0) c.Assert(err, check.IsNil) attempts, err = worker.RequestAttempts(coordinate.AttemptRequest{}) c.Assert(err, check.IsNil) c.Assert(attempts, check.HasLen, 1) err = attempts[0].Finish(map[string]interface{}{ "output": []string{"two_c", "two_cc"}, }) c.Assert(err, check.IsNil) units, err = two.WorkUnits(coordinate.WorkUnitQuery{}) c.Assert(err, check.IsNil) c.Check(units, HasKeys, []string{"two_b", "two_c", "two_cc"}) if _, ok = units["two_c"]; ok { data, err = units["two_c"].Data() c.Assert(err, check.IsNil) c.Check(data, check.DeepEquals, map[string]interface{}{}) } // Put the output in the original work unit data _, err = one.AddWorkUnit("d", map[string]interface{}{ "output": []string{"two_d"}, }, 0.0) c.Assert(err, check.IsNil) attempts, err = worker.RequestAttempts(coordinate.AttemptRequest{}) c.Assert(err, check.IsNil) c.Assert(attempts, check.HasLen, 1) err = attempts[0].Finish(nil) c.Assert(err, check.IsNil) units, err = two.WorkUnits(coordinate.WorkUnitQuery{}) c.Assert(err, check.IsNil) c.Check(units, HasKeys, []string{"two_b", "two_c", "two_cc", "two_d"}) }
// TestAttemptLifetime validates a basic attempt lifetime. func (s *Suite) TestAttemptLifetime(c *check.C) { var ( err error data map[string]interface{} attempt, attempt2 coordinate.Attempt aStatus coordinate.AttemptStatus spec coordinate.WorkSpec unit coordinate.WorkUnit worker coordinate.Worker uStatus coordinate.WorkUnitStatus ) spec, worker = s.makeWorkSpecAndWorker(c) // Create a work unit unit, err = spec.AddWorkUnit("a", map[string]interface{}{}, 0.0) c.Assert(err, check.IsNil) // The work unit should be "available" uStatus, err = unit.Status() c.Assert(err, check.IsNil) c.Check(uStatus, check.Equals, coordinate.AvailableUnit) // The work unit data should be defined but empty data, err = unit.Data() c.Assert(err, check.IsNil) c.Check(data, check.HasLen, 0) // Get an attempt for it attempts, err := worker.RequestAttempts(coordinate.AttemptRequest{}) c.Assert(err, check.IsNil) c.Assert(attempts, check.HasLen, 1) attempt = attempts[0] // The work unit should be "pending" uStatus, err = unit.Status() c.Assert(err, check.IsNil) c.Check(uStatus, check.Equals, coordinate.PendingUnit) // The attempt should be "pending" too aStatus, err = attempt.Status() c.Assert(err, check.IsNil) c.Check(aStatus, check.Equals, coordinate.Pending) // The active attempt for the unit should match this attempt2, err = unit.ActiveAttempt() c.Assert(err, check.IsNil) c.Check(attempt2, AttemptMatches, attempt) // There should be one active attempt for the worker and it should // also match attempts, err = worker.ActiveAttempts() c.Assert(err, check.IsNil) c.Check(attempts, check.HasLen, 1) if len(attempts) > 0 { c.Check(attempts[0], AttemptMatches, attempt) } // The work unit data should (still) be defined but empty data, err = unit.Data() c.Assert(err, check.IsNil) c.Check(data, check.HasLen, 0) // Now finish the attempt with some updated data err = attempt.Finish(map[string]interface{}{ "outputs": []string{"yes"}, }) c.Assert(err, check.IsNil) // The unit should report "finished" uStatus, err = unit.Status() c.Assert(err, check.IsNil) c.Check(uStatus, check.Equals, coordinate.FinishedUnit) // The attempt should report "finished" aStatus, err = attempt.Status() c.Assert(err, check.IsNil) c.Check(aStatus, check.Equals, coordinate.Finished) // The attempt should still be the active attempt for the unit attempt2, err = unit.ActiveAttempt() c.Assert(err, check.IsNil) c.Check(attempt2, AttemptMatches, attempt) // The attempt should not be in the active attempt list for the worker attempts, err = worker.ActiveAttempts() c.Assert(err, check.IsNil) c.Check(attempts, check.HasLen, 0) // Both the unit and the worker should have one archived attempt attempts, err = unit.Attempts() c.Assert(err, check.IsNil) c.Check(attempts, check.HasLen, 1) if len(attempts) > 0 { c.Check(attempts[0], AttemptMatches, attempt) } attempts, err = worker.AllAttempts() c.Assert(err, check.IsNil) c.Check(attempts, check.HasLen, 1) if len(attempts) > 0 { c.Check(attempts[0], AttemptMatches, attempt) } // This should have updated the visible work unit data too data, err = unit.Data() c.Assert(err, check.IsNil) c.Check(data, check.HasLen, 1) c.Check(data["outputs"], check.HasLen, 1) c.Check(reflect.ValueOf(data["outputs"]).Index(0).Interface(), check.Equals, "yes") // For bonus points, force-clear the active attempt err = unit.ClearActiveAttempt() c.Assert(err, check.IsNil) // This should have pushed the unit back to available uStatus, err = unit.Status() c.Assert(err, check.IsNil) c.Check(uStatus, check.Equals, coordinate.AvailableUnit) // This also should have reset the work unit data data, err = unit.Data() c.Assert(err, check.IsNil) c.Check(data, check.HasLen, 0) // But, this should not have reset the historical attempts attempts, err = unit.Attempts() c.Assert(err, check.IsNil) c.Check(attempts, check.HasLen, 1) if len(attempts) > 0 { c.Check(attempts[0], AttemptMatches, attempt) } attempts, err = worker.AllAttempts() c.Assert(err, check.IsNil) c.Check(attempts, check.HasLen, 1) if len(attempts) > 0 { c.Check(attempts[0], AttemptMatches, attempt) } }