// setupUser changes the groups, gid, and uid for the user inside the container func setupUser(config *initConfig) error { // Set up defaults. defaultExecUser := user.ExecUser{ Uid: syscall.Getuid(), Gid: syscall.Getgid(), Home: "/", } passwdPath, err := user.GetPasswdPath() if err != nil { return err } groupPath, err := user.GetGroupPath() if err != nil { return err } execUser, err := user.GetExecUserPath(config.User, &defaultExecUser, passwdPath, groupPath) if err != nil { return err } var addGroups []int if len(config.Config.AdditionalGroups) > 0 { addGroups, err = user.GetAdditionalGroupsPath(config.Config.AdditionalGroups, groupPath) if err != nil { return err } } suppGroups := append(execUser.Sgids, addGroups...) if err := syscall.Setgroups(suppGroups); err != nil { return err } if err := system.Setgid(execUser.Gid); err != nil { return err } if err := system.Setuid(execUser.Uid); err != nil { return err } // if we didn't get HOME already, set it based on the user's HOME if envHome := os.Getenv("HOME"); envHome == "" { if err := os.Setenv("HOME", execUser.Home); err != nil { return err } } return nil }
// SetupUser changes the groups, gid, and uid for the user inside the container func SetupUser(container *libcontainer.Config) error { // Set up defaults. defaultExecUser := user.ExecUser{ Uid: syscall.Getuid(), Gid: syscall.Getgid(), Home: "/", } passwdPath, err := user.GetPasswdPath() if err != nil { return err } groupPath, err := user.GetGroupPath() if err != nil { return err } execUser, err := user.GetExecUserPath(container.User, &defaultExecUser, passwdPath, groupPath) if err != nil { return fmt.Errorf("get supplementary groups %s", err) } suppGroups := append(execUser.Sgids, container.AdditionalGroups...) if err := syscall.Setgroups(suppGroups); err != nil { return fmt.Errorf("setgroups %s", err) } if err := system.Setgid(execUser.Gid); err != nil { return fmt.Errorf("setgid %s", err) } if err := system.Setuid(execUser.Uid); err != nil { return fmt.Errorf("setuid %s", err) } // if we didn't get HOME already, set it based on the user's HOME if envHome := os.Getenv("HOME"); envHome == "" { if err := os.Setenv("HOME", execUser.Home); err != nil { return fmt.Errorf("set HOME %s", err) } } return nil }
// SetupUser changes the groups, gid, and uid for the user inside the container func SetupUser(u string) error { // Set up defaults. defaultExecUser := user.ExecUser{ Uid: syscall.Getuid(), Gid: syscall.Getgid(), Home: "/", } passwdPath, err := user.GetPasswdPath() if err != nil { return err } groupPath, err := user.GetGroupPath() if err != nil { return err } execUser, err := user.GetExecUserPath(u, &defaultExecUser, passwdPath, groupPath) if err != nil { return fmt.Errorf("get supplementary groups %s", err) } if err := chownFds(execUser.Uid, execUser.Gid); err != nil { return fmt.Errorf("fchown fds %s", err) } if err := syscall.Setgroups(execUser.Sgids); err != nil { return fmt.Errorf("setgroups %s", err) } if err := system.Setgid(execUser.Gid); err != nil { return fmt.Errorf("setgid %s", err) } if err := system.Setuid(execUser.Uid); err != nil { return fmt.Errorf("setuid %s", err) } // if we didn't get HOME already, set it based on the user's HOME if envHome := os.Getenv("HOME"); envHome == "" { if err := os.Setenv("HOME", execUser.Home); err != nil { return fmt.Errorf("set HOME %s", err) } } return nil }
// setupUser changes the groups, gid, and uid for the user inside the container // copy from libcontainer, cause not it's private func setupUser(userSpec string) error { // Set up defaults. defaultExecUser := user.ExecUser{ Uid: syscall.Getuid(), Gid: syscall.Getgid(), Home: "/", } passwdPath, err := user.GetPasswdPath() if err != nil { return err } groupPath, err := user.GetGroupPath() if err != nil { return err } execUser, err := user.GetExecUserPath(userSpec, &defaultExecUser, passwdPath, groupPath) if err != nil { return err } if err := syscall.Setgroups(execUser.Sgids); err != nil { return err } if err := system.Setgid(execUser.Gid); err != nil { return err } if err := system.Setuid(execUser.Uid); err != nil { return err } // if we didn't get HOME already, set it based on the user's HOME if envHome := os.Getenv("HOME"); envHome == "" { if err := os.Setenv("HOME", execUser.Home); err != nil { return err } } return nil }