func (cs *ConsensusState) SetProposal(proposal *types.Proposal) error { cs.mtx.Lock() defer cs.mtx.Unlock() // Already have one if cs.Proposal != nil { return nil } // Does not apply if proposal.Height != cs.Height || proposal.Round != cs.Round { return nil } // We don't care about the proposal if we're already in RoundStepCommit. if RoundStepCommit <= cs.Step { return nil } // Verify POLRound, which must be -1 or between 0 and proposal.Round exclusive. if proposal.POLRound != -1 && (proposal.POLRound < 0 || proposal.Round <= proposal.POLRound) { return ErrInvalidProposalPOLRound } // Verify signature if !cs.Validators.Proposer().PubKey.VerifyBytes(acm.SignBytes(cs.state.ChainID, proposal), proposal.Signature) { return ErrInvalidProposalSignature } cs.Proposal = proposal cs.ProposalBlockParts = types.NewPartSetFromHeader(proposal.BlockPartsHeader) return nil }
// Enter: +2/3 precommits for block func (cs *ConsensusState) EnterCommit(height int, commitRound int) { cs.mtx.Lock() defer cs.mtx.Unlock() if cs.Height != height || RoundStepCommit <= cs.Step { log.Debug(Fmt("EnterCommit(%v/%v): Invalid args. Current step: %v/%v/%v", height, commitRound, cs.Height, cs.Round, cs.Step)) return } log.Info(Fmt("EnterCommit(%v/%v). Current: %v/%v/%v", height, commitRound, cs.Height, cs.Round, cs.Step)) defer func() { // Done Entercommit: // keep ca.Round the same, it points to the right Precommits set. cs.Step = RoundStepCommit cs.CommitRound = commitRound cs.newStepCh <- cs.getRoundState() // Maybe finalize immediately. cs.tryFinalizeCommit(height) }() hash, partsHeader, ok := cs.Votes.Precommits(commitRound).TwoThirdsMajority() if !ok { PanicSanity("RunActionCommit() expects +2/3 precommits") } // The Locked* fields no longer matter. // Move them over to ProposalBlock if they match the commit hash, // otherwise they'll be cleared in updateToState. if cs.LockedBlock.HashesTo(hash) { cs.ProposalBlock = cs.LockedBlock cs.ProposalBlockParts = cs.LockedBlockParts } // If we don't have the block being committed, set up to get it. if !cs.ProposalBlock.HashesTo(hash) { if !cs.ProposalBlockParts.HasHeader(partsHeader) { // We're getting the wrong block. // Set up ProposalBlockParts and keep waiting. cs.ProposalBlock = nil cs.ProposalBlockParts = types.NewPartSetFromHeader(partsHeader) } else { // We just need to keep waiting. } } }
// Enter: +2/3 precomits for block or nil. // Enter: `timeoutPrevote` after any +2/3 prevotes. // Enter: any +2/3 precommits for next round. // Lock & precommit the ProposalBlock if we have enough prevotes for it (a POL in this round) // else, unlock an existing lock and precommit nil if +2/3 of prevotes were nil, // else, precommit nil otherwise. func (cs *ConsensusState) EnterPrecommit(height int, round int, timedOut bool) { cs.mtx.Lock() defer cs.mtx.Unlock() if cs.Height != height || round < cs.Round || (cs.Round == round && RoundStepPrecommit <= cs.Step) { log.Debug(Fmt("EnterPrecommit(%v/%v): Invalid args. Current step: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step)) return } if timedOut { cs.evsw.FireEvent(types.EventStringTimeoutWait(), cs.RoundStateEvent()) } log.Info(Fmt("EnterPrecommit(%v/%v). Current: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step)) defer func() { // Done EnterPrecommit: cs.Round = round cs.Step = RoundStepPrecommit cs.newStepCh <- cs.getRoundState() }() hash, partsHeader, ok := cs.Votes.Prevotes(round).TwoThirdsMajority() // If we don't have a polka, we must precommit nil if !ok { if cs.LockedBlock != nil { log.Info("EnterPrecommit: No +2/3 prevotes during EnterPrecommit while we're locked. Precommitting nil") } else { log.Info("EnterPrecommit: No +2/3 prevotes during EnterPrecommit. Precommitting nil.") } cs.signAddVote(types.VoteTypePrecommit, nil, types.PartSetHeader{}) return } // At this point +2/3 prevoted for a particular block or nil cs.evsw.FireEvent(types.EventStringPolka(), cs.RoundStateEvent()) // the latest POLRound should be this round if cs.Votes.POLRound() < round { PanicSanity(Fmt("This POLRound should be %v but got %", round, cs.Votes.POLRound())) } // +2/3 prevoted nil. Unlock and precommit nil. if len(hash) == 0 { if cs.LockedBlock == nil { log.Info("EnterPrecommit: +2/3 prevoted for nil.") } else { log.Info("EnterPrecommit: +2/3 prevoted for nil. Unlocking") cs.LockedRound = 0 cs.LockedBlock = nil cs.LockedBlockParts = nil cs.evsw.FireEvent(types.EventStringUnlock(), cs.RoundStateEvent()) } cs.signAddVote(types.VoteTypePrecommit, nil, types.PartSetHeader{}) return } // At this point, +2/3 prevoted for a particular block. // If we're already locked on that block, precommit it, and update the LockedRound if cs.LockedBlock.HashesTo(hash) { log.Info("EnterPrecommit: +2/3 prevoted locked block. Relocking") cs.LockedRound = round cs.evsw.FireEvent(types.EventStringRelock(), cs.RoundStateEvent()) cs.signAddVote(types.VoteTypePrecommit, hash, partsHeader) return } // If +2/3 prevoted for proposal block, stage and precommit it if cs.ProposalBlock.HashesTo(hash) { log.Info("EnterPrecommit: +2/3 prevoted proposal block. Locking", "hash", hash) // Validate the block. if err := cs.stageBlock(cs.ProposalBlock, cs.ProposalBlockParts); err != nil { PanicConsensus(Fmt("EnterPrecommit: +2/3 prevoted for an invalid block: %v", err)) } cs.LockedRound = round cs.LockedBlock = cs.ProposalBlock cs.LockedBlockParts = cs.ProposalBlockParts cs.evsw.FireEvent(types.EventStringLock(), cs.RoundStateEvent()) cs.signAddVote(types.VoteTypePrecommit, hash, partsHeader) return } // There was a polka in this round for a block we don't have. // Fetch that block, unlock, and precommit nil. // The +2/3 prevotes for this round is the POL for our unlock. // TODO: In the future save the POL prevotes for justification. cs.LockedRound = 0 cs.LockedBlock = nil cs.LockedBlockParts = nil if !cs.ProposalBlockParts.HasHeader(partsHeader) { cs.ProposalBlock = nil cs.ProposalBlockParts = types.NewPartSetFromHeader(partsHeader) } cs.evsw.FireEvent(types.EventStringUnlock(), cs.RoundStateEvent()) cs.signAddVote(types.VoteTypePrecommit, nil, types.PartSetHeader{}) return }