// Decides on the next proposal and sets them onto cs.Proposal* func (cs *ConsensusState) decideProposal(height int, round int) { var block *types.Block var blockParts *types.PartSet // Decide on block if cs.LockedBlock != nil { // If we're locked onto a block, just choose that. block, blockParts = cs.LockedBlock, cs.LockedBlockParts } else { // Create a new proposal block from state/txs from the mempool. block, blockParts = cs.createProposalBlock() } // Make proposal proposal := types.NewProposal(height, round, blockParts.Header(), cs.Votes.POLRound()) err := cs.privValidator.SignProposal(cs.state.ChainID, proposal) if err == nil { log.Notice("Signed and set proposal", "height", height, "round", round, "proposal", proposal) log.Debug(Fmt("Signed and set proposal block: %v", block)) // Set fields cs.Proposal = proposal cs.ProposalBlock = block cs.ProposalBlockParts = blockParts } else { log.Warn("EnterPropose: Error signing proposal", "height", height, "round", round, "error", err) } }
func (cs *ConsensusState) stageBlock(block *types.Block, blockParts *types.PartSet) error { if block == nil { PanicSanity("Cannot stage nil block") } // Already staged? blockHash := block.Hash() if cs.stagedBlock != nil && len(blockHash) != 0 && bytes.Equal(cs.stagedBlock.Hash(), blockHash) { return nil } // Create a copy of the state for staging stateCopy := cs.state.Copy() // reset the event cache and pass it into the state cs.evc = events.NewEventCache(cs.evsw) stateCopy.SetFireable(cs.evc) // Commit block onto the copied state. // NOTE: Basic validation is done in state.AppendBlock(). err := sm.ExecBlock(stateCopy, block, blockParts.Header()) if err != nil { return err } else { cs.stagedBlock = block cs.stagedState = stateCopy return nil } }