// execScripts starts a new geth node based on the CLI flags, and executes each // of the JavaScript files specified as command arguments. func execScripts(ctx *cli.Context) { // Create and start the node based on the CLI flags node := utils.MakeSystemNode(clientIdentifier, verString, relConfig, makeDefaultExtra(), ctx) startNode(ctx, node) defer node.Stop() // Attach to the newly started node and execute the given scripts client, err := node.Attach() if err != nil { utils.Fatalf("Failed to attach to the inproc geth: %v", err) } repl := newJSRE(node, ctx.GlobalString(utils.JSpathFlag.Name), ctx.GlobalString(utils.RPCCORSDomainFlag.Name), client, false) // Run all given files. for _, file := range ctx.Args() { if err = repl.re.Exec(file); err != nil { break } } if err != nil { utils.Fatalf("JavaScript Error: %v", jsErrorString(err)) } // JS files loaded successfully. // Wait for pending callbacks, but stop for Ctrl-C. abort := make(chan os.Signal, 1) signal.Notify(abort, os.Interrupt) go func() { <-abort repl.re.Stop(false) }() repl.re.Stop(true) }
// console starts a new geth node, attaching a JavaScript console to it at the // same time. func console(ctx *cli.Context) { // Create and start the node based on the CLI flags node := utils.MakeSystemNode(clientIdentifier, verString, relConfig, makeDefaultExtra(), ctx) startNode(ctx, node) // Attach to the newly started node, and either execute script or become interactive client, err := node.Attach() if err != nil { utils.Fatalf("Failed to attach to the inproc geth: %v", err) } repl := newJSRE(node, ctx.GlobalString(utils.JSpathFlag.Name), ctx.GlobalString(utils.RPCCORSDomainFlag.Name), client, true) // preload user defined JS files into the console err = repl.preloadJSFiles(ctx) if err != nil { utils.Fatalf("%v", err) } // in case the exec flag holds a JS statement execute it and return if script := ctx.GlobalString(utils.ExecFlag.Name); script != "" { repl.batch(script) } else { repl.welcome() repl.interactive() } node.Stop() }
// localConsole starts a new geth node, attaching a JavaScript console to it at the // same time. func localConsole(ctx *cli.Context) error { // Create and start the node based on the CLI flags node := utils.MakeSystemNode(clientIdentifier, verString, relConfig, makeDefaultExtra(), ctx) startNode(ctx, node) defer node.Stop() // Attach to the newly started node and start the JavaScript console client, err := node.Attach() if err != nil { utils.Fatalf("Failed to attach to the inproc geth: %v", err) } config := console.Config{ DataDir: node.DataDir(), DocRoot: ctx.GlobalString(utils.JSpathFlag.Name), Client: client, Preload: utils.MakeConsolePreloads(ctx), } console, err := console.New(config) if err != nil { utils.Fatalf("Failed to start the JavaScript console: %v", err) } defer console.Stop(false) // If only a short execution was requested, evaluate and return if script := ctx.GlobalString(utils.ExecFlag.Name); script != "" { console.Evaluate(script) return nil } // Otherwise print the welcome screen and enter interactive mode console.Welcome() console.Interactive() return nil }
// geth is the main entry point into the system if no special subcommand is ran. // It creates a default node based on the command line arguments and runs it in // blocking mode, waiting for it to be shut down. func geth(ctx *cli.Context) error { node := utils.MakeSystemNode(clientIdentifier, verString, relConfig, makeDefaultExtra(), ctx) startNode(ctx, node) node.Wait() return nil }
// ephemeralConsole starts a new geth node, attaches an ephemeral JavaScript // console to it, and each of the files specified as arguments and tears the // everything down. func ephemeralConsole(ctx *cli.Context) error { // Create and start the node based on the CLI flags node := utils.MakeSystemNode(clientIdentifier, verString, relConfig, makeDefaultExtra(), ctx) startNode(ctx, node) defer node.Stop() // Attach to the newly started node and start the JavaScript console client, err := node.Attach() if err != nil { utils.Fatalf("Failed to attach to the inproc geth: %v", err) } config := console.Config{ DataDir: node.DataDir(), DocRoot: ctx.GlobalString(utils.JSpathFlag.Name), Client: client, Preload: utils.MakeConsolePreloads(ctx), } console, err := console.New(config) if err != nil { utils.Fatalf("Failed to start the JavaScript console: %v", err) } defer console.Stop(false) // Evaluate each of the specified JavaScript files for _, file := range ctx.Args() { if err = console.Execute(file); err != nil { utils.Fatalf("Failed to execute %s: %v", file, err) } } // Wait for pending callbacks, but stop for Ctrl-C. abort := make(chan os.Signal, 1) signal.Notify(abort, os.Interrupt) go func() { <-abort os.Exit(0) }() console.Stop(true) return nil }