func Peers(fnode *FactomNode) { cnt := 0 for { for i := 0; i < 100 && len(fnode.State.APIQueue()) > 0; i++ { select { case msg := <-fnode.State.APIQueue(): if msg == nil { break } repeatHash := msg.GetRepeatHash() if repeatHash == nil { fmt.Println("dddd ERROR!", msg.String()) break } cnt++ msg.SetOrigin(0) if fnode.State.Replay.IsTSValid_(constants.NETWORK_REPLAY, repeatHash.Fixed(), msg.GetTimestamp(), fnode.State.GetTimestamp()) { fnode.MLog.add2(fnode, false, fnode.State.FactomNodeName, "API", true, msg) if len(fnode.State.InMsgQueue()) < 9000 { fnode.State.InMsgQueue() <- msg } } default: } } // Put any broadcasts from our peers into our BroadcastIn queue for i, peer := range fnode.Peers { for j := 0; j < 100; j++ { var msg interfaces.IMsg var err error if !fnode.State.GetNetStateOff() { msg, err = peer.Recieve() } if msg == nil { // Recieve is not blocking; nothing to do, we get a nil. break } cnt++ if err != nil { fmt.Println("ERROR recieving message on", fnode.State.FactomNodeName+":", err) break } msg.SetOrigin(i + 1) if fnode.State.Replay.IsTSValid_(constants.NETWORK_REPLAY, msg.GetRepeatHash().Fixed(), msg.GetTimestamp(), fnode.State.GetTimestamp()) { //if state.GetOut() { // fnode.State.Println("In Comming!! ",msg) //} in := "PeerIn" if msg.IsPeer2Peer() { in = "P2P In" } nme := fmt.Sprintf("%s %d", in, i+1) fnode.MLog.add2(fnode, false, peer.GetNameTo(), nme, true, msg) // Ignore messages if there are too many. if len(fnode.State.InMsgQueue()) < 9000 { fnode.State.InMsgQueue() <- msg } } else { fnode.MLog.add2(fnode, false, peer.GetNameTo(), "PeerIn", false, msg) } } } if cnt == 0 { time.Sleep(50 * time.Millisecond) } cnt = 0 } }