func Follower(state interfaces.IState) { for { msg := <-state.FollowerInMsgQueue() if state.PrintType(msg.Type()) { log.Printf("%20s %s\n", "Follower:", msg.String()) } msg.FollowerExecute(state) } }
func NetworkProcessor(state interfaces.IState) { netloop: for { // This loop looks at the input queues and the invalid queues and // Handles messages as they come in. If nothing is read, it sleeps // for 500 milliseconds. Note you only sleep if both queues test // to be empty. select { case msg, ok := <-state.NetworkInMsgQueue(): if ok { //log.Printf("NetworkIn: %s\n", spew.Sdump(msg)) if state.PrintType(msg.Type()) { log.Printf("Ignored: NetworkIn: %s\n", msg.String()) } state.InMsgQueue() <- msg continue netloop } default: } select { case msg, ok := <-state.NetworkOutMsgQueue(): if ok { var _ = msg //log.Printf("NetworkOut: %s\n", msg.String()) if state.PrintType(msg.Type()) { log.Printf("Ignored: NetworkOut: %s\n", msg.String()) } switch msg.(type) { case *messages.EOM: msgeom := msg.(*messages.EOM) server := state.GetServer().(*btcd.Server) server.BroadcastMessage(msgeom) default: } continue netloop } default: } select { case msg, ok := <-state.NetworkInvalidMsgQueue(): if ok { var _ = msg if state.PrintType(msg.Type()) { log.Printf("%20s %s\n", "Invalid:", msg.String()) } continue netloop } default: } time.Sleep(time.Duration(500) * time.Millisecond) } }