func print_error_or_json(in interface{}, err error) { if err != nil { fmt.Println(err) return } gofighter.PrintJSON(in) }
func reset(args []string) { var err error info.BaseURL = OFFICIAL_URL info.ApiKey, err = gofighter.LoadAPIKey("api_key.txt") if err != nil { fmt.Println(err) } info.Account = "EXB123456" info.Venue = "TESTEX" info.Symbol = "FOOBAR" order.Direction = "buy" order.OrderType = "limit" order.Qty = 100 order.Price = 5000 gofighter.PrintJSON(info) gofighter.PrintJSON(order) }
func main() { // First we use the list of known levels to get a level name from the user. levelname := gofighter.NameFromUser("known_levels.json") // We load the original response we got when we started the game, this is // located in the /gm/ directory and contains the instance ID. level, _ := gofighter.LoadGMfile(levelname) stop, _ := gofighter.GMstop("", level.InstanceId) // When given "", the function will use the API key from api_key.txt gofighter.PrintJSON(stop) }
func main() { // First we use the list of known levels to get a level name from the user. // Then we call the gamemaster to start that level. levelname := gofighter.NameFromUser("known_levels.json") start, _ := gofighter.GMstart("", levelname) // When given "", the function will use the API key from api_key.txt // The response is saved in the /gm/ folder so that we can load the essential // info (account, venue, symbol) in the trading program, or whatever. gofighter.SaveGMfile(levelname, start) info := gofighter.TradingInfoFromName(levelname) gofighter.PrintJSON(info) }
func main() { // The following assumes game_start.exe has already been called, and thus that // there exists a file in the /gm/ directory which contains info about the level. info := gofighter.GetUserSelection("known_levels.json") // The info var above now contains account, venue, and symbol. So we just need // the following pieces of information; the ShortOrder type is designed for this. order := gofighter.ShortOrder{ Direction: "buy", OrderType: "limit", Qty: 100, Price: 10000, } result, _ := gofighter.Execute(info, order, nil) gofighter.PrintJSON(result) }
func load(args []string) { info = gofighter.GetUserSelection("known_levels.json") gofighter.PrintJSON(info) }
func print(args []string) { gofighter.PrintJSON(info) gofighter.PrintJSON(order) }