func (order *Order) SetInitialState(stateMachine *state.StateMachine) { order.State = stateMachine.GetInitialState() }
func (position *Position) SetInitialState(stateMachine *state.StateMachine) { position.State = stateMachine.GetInitialState() }
func (order *Order) SetInitialState(stateMachine *state.StateMachine) { order.State = stateMachine.GetInitialState() }
func (position *Position) SetInitialState(stateMachine *state.StateMachine) { position.State = stateMachine.GetInitialState() }