func (s *Server) Serve() error { log.Printf("Entity server loading on %s\n", s.Addr) s.Players = make(map[string]*PlayerEntity) return network.ServeInternal(s.Addr, s) }
func (s *Server) Serve() error { log.Printf("Chunk server (%d, %d) loading on %s\n", s.OffsetX, s.OffsetZ, s.Addr) s.Listeners = make(map[*network.InternalConnection]bool) blockType := byte(((s.OffsetX+8)/8+(s.OffsetZ+8)/4)%4 + 1) for z := int64(0); z < world.ChunkWidthPerNode; z++ { for x := int64(0); x < world.ChunkWidthPerNode; x++ { c := world.NewChunk(s.OffsetX+x, s.OffsetZ+z) c.Generate(blockType) s.storage[z][x] = c } } s.blockUpdateChannel = make(chan *protobuf.BlockUpdate) go s.Loop() return network.ServeInternal(s.Addr, s) }