func (e *Explosion) Draw(w *gc.Window) { w.Overlay(e.Window) }
func renderInitialWindow(w *goncurses.Window) { y, _ := w.MaxYX() for i := 1; i < y-1; i++ { w.MoveAddChar(i, 0, '~') } w.Move(0, 0) w.Refresh() }
func createFileList(stdscr *gc.Window) *gc.Menu { // build the menu items menu_items := getFiles() items := make([]*gc.MenuItem, len(menu_items)) i := 0 for key, val := range menu_items { items[i], _ = gc.NewItem(key, val) // defer items[i].Free() i++ } menu, _ := gc.NewMenu(items) defer menu.Free() rows, cols := stdscr.MaxYX() // menuwin, _ := gc.NewWindow(rows, cols/2, 3, 1) menuwin, _ := gc.NewWindow(rows, cols/2, 0, 0) menuwin.Keypad(true) menu.SetWindow(menuwin) dwin := menuwin.Derived(29, 50, 3, 1) menu.SubWindow(dwin) menu.Option(gc.O_SHOWDESC, true) menu.Mark(" * ") menu.Option(gc.O_ONEVALUE, false) // Print centered menu title _, x := menuwin.MaxYX() title := "My Menu" menuwin.Box(0, 0) menuwin.ColorOn(1) menuwin.MovePrint(1, (x/2)-(len(title)/2), title) menuwin.ColorOff(1) menuwin.MoveAddChar(2, 0, gc.ACS_LTEE) menuwin.HLine(2, 1, gc.ACS_HLINE, x-3) menuwin.MoveAddChar(2, x-2, gc.ACS_RTEE) gc.NewPanel(menuwin) menu.Post() //defer menu.UnPost() menu.Window().Refresh() return menu }
func createPictureView(stdscr *gc.Window) *gc.Window { rows, cols := stdscr.MaxYX() pic_view, _ := gc.NewWindow(rows, cols/2, 0, cols/2) pic_view.Box(0, 0) // pic_view.MovePrintf(y+1, x+1, "TEST") gc.NewPanel(pic_view) y, _ := stdscr.MaxYX() stdscr.MovePrint(y-2, 1, "'q' to exit") stdscr.Refresh() pic_view.Refresh() return pic_view }
func handleInput(stdscr *gc.Window, ship *Ship) bool { lines, cols := stdscr.MaxYX() y, x := ship.YX() k := stdscr.GetChar() switch byte(k) { case 0: break case 'a': x-- if x < 2 { x = 2 } case 'd': x++ if x > cols-3 { x = cols - 3 } case 's': y++ if y > lines-4 { y = lines - 4 } case 'w': y-- if y < 2 { y = 2 } case ' ': objects = append(objects, newBullet(y+1, x+4)) objects = append(objects, newBullet(y+3, x+4)) default: return false } ship.MoveWindow(y, x) return true }
func main() { f, err := os.Create("err.log") if err != nil { log.Fatal(err) } defer f.Close() log.SetOutput(f) var stdscr *gc.Window stdscr, err = gc.Init() if err != nil { log.Println("Init:", err) } defer gc.End() rand.Seed(time.Now().Unix()) gc.StartColor() gc.Cursor(0) gc.Echo(false) gc.HalfDelay(1) gc.InitPair(1, gc.C_WHITE, gc.C_BLACK) gc.InitPair(2, gc.C_YELLOW, gc.C_BLACK) gc.InitPair(3, gc.C_MAGENTA, gc.C_BLACK) gc.InitPair(4, gc.C_RED, gc.C_BLACK) gc.InitPair(5, gc.C_BLUE, gc.C_BLACK) gc.InitPair(6, gc.C_GREEN, gc.C_BLACK) lines, cols := stdscr.MaxYX() pl, pc := lines, cols*3 ship := newShip(lines/2, 5) objects = append(objects, ship) field := genStarfield(pl, pc) text := stdscr.Duplicate() c := time.NewTicker(time.Second / 2) c2 := time.NewTicker(time.Second / 16) px := 0 loop: for { text.MovePrintf(0, 0, "Life: [%-5s]", lifeToText(ship.life)) stdscr.Erase() stdscr.Copy(field.Window, 0, px, 0, 0, lines-1, cols-1, true) drawObjects(stdscr) stdscr.Overlay(text) stdscr.Refresh() select { case <-c.C: spawnAsteroid(stdscr.MaxYX()) if px+cols >= pc { break loop } px++ case <-c2.C: updateObjects(stdscr.MaxYX()) drawObjects(stdscr) default: if !handleInput(stdscr, ship) || ship.Expired(-1, -1) { break loop } } } msg := "Game Over" end, err := gc.NewWindow(5, len(msg)+4, (lines/2)-2, (cols-len(msg))/2) if err != nil { log.Fatal("game over:", err) } end.MovePrint(2, 2, msg) end.Box(gc.ACS_VLINE, gc.ACS_HLINE) end.Refresh() gc.Nap(2000) }
func (s *Ship) Draw(w *gc.Window) { w.Overlay(s.Window) }
func (b *Bullet) Draw(w *gc.Window) { w.Overlay(b.Window) }
func (a *Asteroid) Draw(w *gc.Window) { w.Overlay(a.Window) }
func update(s *state, stdscr *gc.Window) { stdscr.Clear() var last_found *section var ascii rune for i := 0; i < len(s.content); i++ { found := s.matches[i] if found != nil { last_found = found // Print the associated key instead of the real letter stdscr.AttrOn(gc.A_BOLD) for k, v := range s.index { if found == v { ascii = k break } } stdscr.Print(string(ascii)) stdscr.AttrOff(gc.A_BOLD) } else { // Print the real letter, in bold if selected if last_found != nil && i >= last_found.begin && i <= last_found.end && strings.Contains(s.selected, string(ascii)) { stdscr.AttrOn(gc.A_BOLD) } ch := string(s.content[i]) // if (s.content[i] != '\n' ) { stdscr.Print(ch) // } stdscr.AttrOff(gc.A_BOLD) } } // row, _ := stdscr.MaxYX() // stdscr.MovePrint(row - 1, 0, "selected = " + s.selected + "] >> ") stdscr.Refresh() }
func main() { stdscr, err := gc.Init() if err != nil { log.Fatal(err) } defer gc.End() // Turn off character echo, hide the cursor and disable input buffering gc.Echo(false) gc.CBreak(true) gc.Cursor(0) stdscr.Print("Use arrow keys to move the window. Press 'q' to exit") stdscr.NoutRefresh() // Determine the center of the screen and offset those coordinates by // half of the window size we are about to create. These coordinates will // be used to move our window around the screen rows, cols := stdscr.MaxYX() height, width := 5, 10 y, x := (rows-height)/2, (cols-width)/2 // Create a new window centered on the screen and enable the use of the // keypad on it so the arrow keys are available var win *gc.Window win, err = gc.NewWindow(height, width, y, x) if err != nil { log.Fatal(err) } win.Keypad(true) main: for { // Clear the section of screen where the box is currently located so // that it is blanked by calling Erase on the window and refreshing it // so that the chances are sent to the virtual screen but not actually // output to the terminal win.Erase() win.NoutRefresh() // Move the window to it's new location (if any) and redraw it win.MoveWindow(y, x) win.Box(0, 0) win.NoutRefresh() // Update will flush only the characters which have changed between the // physical screen and the virtual screen, minimizing the number of // characters which must be sent gc.Update() // In order for the window to display correctly, we must call GetChar() // on it rather than stdscr switch win.GetChar() { case 'q': break main case gc.KEY_LEFT: if x > 0 { x-- } case gc.KEY_RIGHT: if x < cols-width { x++ } case gc.KEY_UP: if y > 1 { y-- } case gc.KEY_DOWN: if y < rows-height { y++ } } } win.Delete() }
func printmenu(w *gc.Window, menu []string, active int) { y, x := 2, 2 w.Box(0, 0) for i, s := range menu { if i == active { w.AttrOn(gc.A_REVERSE) w.MovePrint(y+i, x, s) w.AttrOff(gc.A_REVERSE) } else { w.MovePrint(y+i, x, s) } } w.Refresh() }