func mkdirAs(path string, mode os.FileMode, ownerUID, ownerGID int, mkAll, chownExisting bool) error { // make an array containing the original path asked for, plus (for mkAll == true) // all path components leading up to the complete path that don't exist before we MkdirAll // so that we can chown all of them properly at the end. If chownExisting is false, we won't // chown the full directory path if it exists var paths []string if _, err := os.Stat(path); err != nil && os.IsNotExist(err) { paths = []string{path} } else if err == nil && chownExisting { if err := os.Chown(path, ownerUID, ownerGID); err != nil { return err } // short-circuit--we were called with an existing directory and chown was requested return nil } else if err == nil { // nothing to do; directory path fully exists already and chown was NOT requested return nil } if mkAll { // walk back to "/" looking for directories which do not exist // and add them to the paths array for chown after creation dirPath := path for { dirPath = filepath.Dir(dirPath) if dirPath == "/" { break } if _, err := os.Stat(dirPath); err != nil && os.IsNotExist(err) { paths = append(paths, dirPath) } } if err := system.MkdirAll(path, mode); err != nil && !os.IsExist(err) { return err } } else { if err := os.Mkdir(path, mode); err != nil && !os.IsExist(err) { return err } } // even if it existed, we will chown the requested path + any subpaths that // didn't exist when we called MkdirAll for _, pathComponent := range paths { if err := os.Chown(pathComponent, ownerUID, ownerGID); err != nil { return err } } return nil }
// Platforms such as Windows do not support the UID/GID concept. So make this // just a wrapper around system.MkdirAll. func mkdirAs(path string, mode os.FileMode, ownerUID, ownerGID int, mkAll, chownExisting bool) error { if err := system.MkdirAll(path, mode); err != nil && !os.IsExist(err) { return err } return nil }