// Pack packets into their binary form. This will stack the packets before // encoding them (see the Compose() method) and also calculate the checksums. func Pack(pkts ...packet.Packet) ([]byte, error) { var buf packet.Buffer base_pkt, err := Compose(pkts...) if err != nil { return nil, err } tot_len := int(base_pkt.GetLength()) buf.Init(make([]byte, tot_len)) for i := len(pkts) - 1; i >= 0; i-- { cur_pkt := pkts[i] cur_len := int(cur_pkt.GetLength()) buf.SetOffset(tot_len - cur_len) buf.NewLayer() err := cur_pkt.Pack(&buf) if err != nil { return nil, err } } buf.SetOffset(0) return buf.Bytes(), nil }
// Unpack the given byte slice into the packet list supplied. Note that this // will not check whether the packet types provided match the raw data. If the // packet types to be decoded are unknown, UnpackAll() should be used instead. // // Note that unpacking is done without copying the input slice, which means that // if the slice is modifed, it may affect the packets that where unpacked from // it. If you can't guarantee that the data slice won't change, you'll need to // copy it and pass the copy to Unpack(). func Unpack(buf []byte, pkts ...packet.Packet) (packet.Packet, error) { var b packet.Buffer b.Init(buf) prev_pkt := packet.Packet(nil) for _, p := range pkts { if b.Len() <= 0 { break } b.NewLayer() err := p.Unpack(&b) if err != nil { return nil, err } if prev_pkt != nil { prev_pkt.SetPayload(p) } if p.GuessPayloadType() == packet.None { break } prev_pkt = p } return pkts[0], nil }
// Recursively unpack the given byte slice into a packet. The link_type argument // must specify the type of the first layer in the input data, successive layers // will be detected automatically. // // Note that unpacking is done without copying the input slice, which means that // if the slice is modifed, it may affect the packets that where unpacked from // it. If you can't guarantee that the data slice won't change, you'll need to // copy it and pass the copy to UnpackAll(). func UnpackAll(buf []byte, link_type packet.Type) (packet.Packet, error) { var b packet.Buffer b.Init(buf) first_pkt := packet.Packet(nil) prev_pkt := packet.Packet(nil) for link_type != packet.None { var p packet.Packet if b.Len() <= 0 { break } switch link_type { case packet.ARP: p = &arp.Packet{} case packet.Eth: p = ð.Packet{} case packet.ICMPv4: p = &icmpv4.Packet{} case packet.ICMPv6: p = &icmpv6.Packet{} case packet.IPv4: p = &ipv4.Packet{} case packet.IPv6: p = &ipv6.Packet{} case packet.LLC: p = &llc.Packet{} case packet.RadioTap: p = &radiotap.Packet{} case packet.SLL: p = &sll.Packet{} case packet.SNAP: p = &snap.Packet{} case packet.TCP: p = &tcp.Packet{} case packet.UDP: p = &udp.Packet{} case packet.VLAN: p = &vlan.Packet{} default: p = &raw.Packet{} } if p == nil { break } b.NewLayer() err := p.Unpack(&b) if err != nil { return nil, err } if prev_pkt != nil { prev_pkt.SetPayload(p) } else { first_pkt = p } prev_pkt = p link_type = p.GuessPayloadType() } return first_pkt, nil }