func (r *Receiver) Reshape(window *glfw.Window, width, height int) { aspectRatio := loop.WindowAspectRatio(window) r.Data.Projection = glm.Perspectived(r.Constants.Fov, aspectRatio, r.Constants.Near, r.Constants.Far) }
func (r *Receiver) Reshape(window *glfw.Window, width, height int) { aspectRatio := gameloop.WindowAspectRatio(window) fov := r.Constants.PlayerFOV r.Data.Projection = glm.Perspectived(fov, aspectRatio, r.Constants.PlayerViewNear, r.Constants.PlayerViewFar) }