func (p *JujuProvisioner) RemoveUnit(app provision.App, name string) error { var unit provision.AppUnit for _, unit = range app.ProvisionedUnits() { if unit.GetName() == name { break } } if unit.GetName() != name { return fmt.Errorf("App %q does not have a unit named %q.", app.GetName(), name) } return p.removeUnit(app, unit) }
func (p *JujuProvisioner) removeUnit(app provision.App, unit provision.AppUnit) error { var ( buf bytes.Buffer err error ) cmd := []string{"remove-unit", unit.GetName()} // Sometimes juju gives the "no node" error. This is one of Zookeeper bad // behaviors. Let's try it multiple times before raising the error to the // user, and hope that someday we run away from Zookeeper. for i := 0; i < destroyTries; i++ { buf.Reset() err = runCmd(false, &buf, &buf, cmd...) if err != nil && unitNotFound(unit.GetName(), buf.Bytes()) { err = nil } if err == nil { break } } if err != nil { return cmdError(buf.String(), err, cmd) } if p.elbSupport() { pUnit := provision.Unit{ Name: unit.GetName(), InstanceId: unit.GetInstanceId(), } err = p.LoadBalancer().Deregister(app, pUnit) } conn, collection := p.unitsCollection() defer conn.Close() collection.RemoveId(unit.GetName()) go p.terminateMachines(app, unit) return err }