func drawSpinner(spinner int) { gl.LoadIdentity() gl.Translatef(30.5, 30.5, 0) gl.Rotatef(float32(spinner), 0, 0, 1) gl.Color3d(0, 0, 0) gl.Rectd(-0.5, -10.5, 0.5, 10.5) }
func drawSpinner(spinner int) { gl.PushMatrix() gl.Translated(30.5, 30.5, 0) gl.Rotated(float64(spinner), 0, 0, 1) gl.Color3d(0, 0, 0) gl.Rectd(-0.5, -10.5, 0.5, 10.5) gl.PopMatrix() }
func DrawBorderlessBox(pos, size mgl64.Vec2, backgroundColor mgl64.Vec3) { gl.Color3dv(&backgroundColor[0]) gl.Rectd(float64(pos[0]), float64(pos[1]), float64(pos.Add(size)[0]), float64(pos.Add(size)[1])) }