func (c *Context) CreateWindow(w, h int, name string) (err error) { c.w = w c.h = h c.name = name c.createWindow() c.SetCursor(c.cursor) gl.Init() if e := gl.GetError(); e != 0 { if e != gl.INVALID_ENUM { err = fmt.Errorf("OpenGL glInit error: %X\n", e) return } } c.OpenGLVersion = glfw.GetVersionString() c.ShaderVersion = gl.GoStr(gl.GetString(gl.SHADING_LANGUAGE_VERSION)) gl.Enable(gl.BLEND) gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA) gl.ClearColor(0.0, 0.0, 0.0, 1.0) gl.Disable(gl.CULL_FACE) glfw.SwapInterval(1) return }
func (c *Context) CreateWindow(w, h int, name string) (err error) { c.w = w c.h = h c.name = name var monitor *glfw.Monitor if c.fullscreen == true { monitor = glfw.GetPrimaryMonitor() } if c.window, err = glfw.CreateWindow(c.w, c.h, c.name, monitor, nil); err != nil { return } if c.cursor == false { c.window.SetInputMode(glfw.CursorMode, glfw.CursorHidden) } c.window.MakeContextCurrent() gl.Init() if e := gl.GetError(); e != 0 { if e == gl.INVALID_ENUM { fmt.Printf("GL_INVALID_ENUM when calling glInit\n") } else { err = fmt.Errorf("OpenGL glInit error: %X\n", e) return } } c.OpenGLVersion = glfw.GetVersionString() c.ShaderVersion = gl.GoStr(gl.GetString(gl.SHADING_LANGUAGE_VERSION)) gl.Enable(gl.BLEND) gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA) gl.ClearColor(0.0, 0.0, 0.0, 1.0) gl.Disable(gl.CULL_FACE) glfw.SwapInterval(1) if c.VAO, err = CreateVAO(); err != nil { return } gl.BindVertexArray(c.VAO) c.Events = NewEventHandler(c.window) return }