コード例 #1
0
ファイル: gl.go プロジェクト: jteeuwen/dcpu
// initGL initializes GLFW and OpenGL.
func initGL(c *cpu.CPU, width, height int) error {
	err := glfw.Init()
	if err != nil {
		return err
	}

	glfw.OpenWindowHint(glfw.WindowNoResize, 1)

	err = glfw.OpenWindow(width, height, 8, 8, 8, 8, 8, 0, glfw.Windowed)
	if err != nil {
		glfw.Terminate()
		return err
	}

	glfw.SetWindowTitle("DCPU")
	glfw.SetSwapInterval(1)
	glfw.SetWindowSizeCallback(onResize)

	gl.Init()
	err = glh.CheckGLError()
	if err != nil {
		return err
	}

	gl.Disable(gl.LIGHTING)
	gl.Disable(gl.DEPTH_TEST)
	gl.Enable(gl.TEXTURE_2D)
	gl.Enable(gl.BLEND)
	gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
	gl.ClearColor(0, 0, 0, 1)
	return err
}
コード例 #2
0
ファイル: main.go プロジェクト: jayschwa/examples
// initGL initializes GLFW and OpenGL.
func initGL() error {
	err := glfw.Init()
	if err != nil {
		return err
	}

	err = glfw.OpenWindow(640, 480, 8, 8, 8, 8, 0, 0, glfw.Windowed)
	if err != nil {
		glfw.Terminate()
		return err
	}

	glfw.SetWindowTitle("go-gl/gltext: Bitmap font example")
	glfw.SetSwapInterval(1)
	glfw.SetWindowSizeCallback(onResize)
	glfw.SetKeyCallback(onKey)

	errno := gl.Init()
	if errno != gl.NO_ERROR {
		str, err := glu.ErrorString(errno)
		if err != nil {
			return fmt.Errorf("Unknown openGL error: %d", errno)
		}
		return fmt.Errorf(str)
	}

	gl.Disable(gl.DEPTH_TEST)
	gl.Disable(gl.LIGHTING)
	gl.ClearColor(0.2, 0.2, 0.23, 0.0)
	return nil
}
コード例 #3
0
ファイル: controller.go プロジェクト: pikkpoiss/ld27
// Opens a new window.
func (c *Controller) Open(win *Window) (err error) {
	c.Win = win
	mode := glfw.Windowed
	if win.Fullscreen {
		mode = glfw.Fullscreen
	}
	if win.Resize == false {
		glfw.OpenWindowHint(glfw.WindowNoResize, 1)
	}
	if err = glfw.OpenWindow(win.Width, win.Height, 0, 0, 0, 0, 0, 0, mode); err != nil {
		return
	}
	gl.Init()
	gl.Enable(gl.TEXTURE_2D)
	gl.Enable(gl.BLEND)
	gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
	v1, v2, v3 := glfw.GLVersion()
	log.Printf("OpenGL version: %v %v %v\n", v1, v2, v3)
	fb_supported := glfw.ExtensionSupported("GL_EXT_framebuffer_object")
	log.Printf("Framebuffer supported: %v\n", fb_supported)
	c.SetClearColor(0, 0, 0, 0)
	if win.VSync == true {
		glfw.SetSwapInterval(1) // Limit to refresh
	}
	glfw.SetWindowTitle(win.Title)
	glfw.SetWindowSizeCallback(func(w, h int) {
		log.Printf("Resizing window to %v, %v\n", w, h)
		c.resize()
	})
	err = c.resize()
	return
}
コード例 #4
0
ファイル: main.go プロジェクト: Nvveen/Goliath
// Initialize the window. Returns an error if glfw or glew throws one.
func InitWindow(width, height int) error {
	Width, Height = width, height
	err := glfw.Init()
	if err != nil {
		return err
	}
	err = glfw.OpenWindow(Width, Height, 0, 0, 0, 32, 32, 32, glfw.Windowed)
	if err != nil {
		return err
	}
	WindowOpened = true
	glfw.SetWindowTitle("Goliath")
	glfw.Enable(glfw.KeyRepeat)
	if ret := gl.Init(); ret != 0 {
		return fmt.Errorf("failed to initialize GLEW: %d", ret)
	}
	// Set GL states
	gl.ClearColor(0.0, 0.0, 0.0, 1.0)
	gl.Enable(gl.CULL_FACE)
	gl.CullFace(gl.BACK)
	gl.FrontFace(gl.CCW)

	err = InitShaders()
	if err != nil {
		return err
	}
	InitCamera(Width, Height)
	return nil
}
コード例 #5
0
ファイル: video.go プロジェクト: samfoo/gones
func (v *Video) Init(w int, h int) {
	var err error
	if err = glfw.Init(); err != nil {
		log.Fatal(err)
	}

	glfw.OpenWindowHint(glfw.WindowNoResize, gl.TRUE)

	if err = glfw.OpenWindow(w, h, 8, 8, 8, 0, 24, 0, glfw.Windowed); err != nil {
		log.Fatal(err)
	}

	if gl.Init() != 0 {
		log.Fatal("ummm... hmmm")
	}

	glfw.SetWindowSizeCallback(resize)

	gl.Enable(gl.TEXTURE_2D)

	resize(w, h)

	v.Texture = gl.GenTexture()

}
コード例 #6
0
func Init() {

	runtime.LockOSThread()

	// Initialize GLFW

	var err error

	if err = glfw.Init(); err != nil {
		log.Fatalf("%v\n", err)
		return
	}

	err = glfw.OpenWindow(SCREEN_WIDTH, SCREEN_HEIGHT,
		0, 0, 0, 0, 0, 0, glfw.Windowed)

	if err != nil {
		log.Fatalf("%v\n", err)
		return
	}

	glfw.SetWindowTitle("Mandelbrot")
	glfw.SetSwapInterval(1)

	glfw.SetWindowSizeCallback(onResize)
	glfw.SetWindowCloseCallback(onClose)
	glfw.SetMouseButtonCallback(onMouseBtn)
	glfw.SetMouseWheelCallback(onMouseWheel)
	glfw.SetKeyCallback(onKey)
	glfw.SetCharCallback(onChar)

	// Initialize OpenGL
	gl.Disable(gl.DEPTH_TEST)
	gl.ClearColor(0, 0, 0, 0)
}
コード例 #7
0
ファイル: gltest.go プロジェクト: pwaller/go-gl-testutils
func init() {
	go func() {
		runtime.LockOSThread()

		if err := glfw.Init(); err != nil {
			log.Panic("glfw Error:", err)
		}

		w, h := 100, 100
		err := glfw.OpenWindow(w, h, 0, 0, 0, 0, 0, 0, glfw.Windowed)
		if err != nil {
			log.Panic("Error:", err)
		}

		if gl.Init() != 0 {
			log.Panic("gl error")
		}

		glfw.SetWindowSizeCallback(Reshape)
		glfw.SwapBuffers()

		for {
			(<-main_thread_setup)()
			glfw.SwapBuffers()
			(<-main_thread_after)()
			main_thread_work_done <- true
		}
	}()
}
コード例 #8
0
ファイル: 20110518_nehe07.go プロジェクト: bonly/exercise
func main() {
	var err error
	if err = glfw.Init(); err != nil {
		log.Fatalf("%v\n", err)
		return
	}

	defer glfw.Terminate()

	if err = glfw.OpenWindow(Width, Height, 8, 8, 8, 8, 0, 8, glfw.Windowed); err != nil {
		log.Fatalf("%v\n", err)
		return
	}

	defer glfw.CloseWindow()

	glfw.SetSwapInterval(1)
	glfw.SetWindowTitle(Title)
	glfw.SetWindowSizeCallback(onResize)
	glfw.SetKeyCallback(onKey)

	if err = initGL(); err != nil {
		log.Fatalf("%v\n", err)
		return
	}

	defer destroyGL()

	running = true
	for running && glfw.WindowParam(glfw.Opened) == 1 {
		drawScene()
	}
}
コード例 #9
0
ファイル: main.go プロジェクト: jayschwa/examples
func main() {
	var err error
	if err = glfw.Init(); err != nil {
		log.Fatalf("%v\n", err)
		return
	}

	defer glfw.Terminate()

	if err = glfw.OpenWindow(640, 480, 8, 8, 8, 8, 0, 0, glfw.Windowed); err != nil {
		log.Fatalf("%v\n", err)
		return
	}

	defer glfw.CloseWindow()

	glfw.SetWindowTitle("Draw")
	glfw.SetSwapInterval(1)
	glfw.SetKeyCallback(onKey)
	glfw.SetMouseButtonCallback(onMouseBtn)
	glfw.SetWindowSizeCallback(onResize)

	running = true
	for running && glfw.WindowParam(glfw.Opened) == 1 {
		if mouse[0] != 0 {
			pen.lineTo(glfw.MousePos())
		} else {
			pen.moveTo(glfw.MousePos())
		}

		glfw.SwapBuffers()
	}
}
コード例 #10
0
ファイル: 20110515_nehe03.go プロジェクト: bonly/exercise
func main() {
	var err error
	if err = glfw.Init(); err != nil { ///初始化环境
		log.Fatalf("%v\n", err)
		return
	}
	defer glfw.Terminate() /// 销毁环境

	if err = glfw.OpenWindow(Width, Height, 8, 8, 8, 8, 0, 8, glfw.Windowed); err != nil { ///创建窗口
		log.Fatalf("%v\n", err)
		return
	}
	defer glfw.CloseWindow() /// 销毁窗口

	glfw.SetSwapInterval(1)
	glfw.SetWindowTitle(Title)           ///设置标题
	glfw.SetWindowSizeCallback(onResize) /// 回调窗口变化
	glfw.SetKeyCallback(onKey)           ///回调按键

	initGL()

	running = true
	for running && glfw.WindowParam(glfw.Opened) == 1 {
		drawScene()
	}
}
コード例 #11
0
ファイル: graf.go プロジェクト: pwaller/mema
func make_window(w, h int, title string) func() {
	// Required to make sure that the OpenGL go-routine doesn't get switched
	// to another thread (=> kerblammo)
	runtime.LockOSThread()

	if err := glfw.Init(); err != nil {
		log.Panic("glfw Error:", err)
	}

	err := glfw.OpenWindow(w, h, 0, 0, 0, 0, 0, 0, glfw.Windowed)
	if err != nil {
		log.Panic("Error:", err)
	}

	if gl.Init() != 0 {
		log.Panic("gl error")
	}

	if *vsync {
		glfw.SetSwapInterval(1)
	} else {
		glfw.SetSwapInterval(0)
	}

	glfw.SetWindowTitle(title)
	glfw.SetWindowSizeCallback(Reshape)

	Init()

	return func() {
		glfw.Terminate()
		glfw.CloseWindow()
		log.Print("Cleanup")
	}
}
コード例 #12
0
ファイル: draw.go プロジェクト: jaredly/rocks
func RunGame(title string, width, height int, init, draw func()) {
	if err := glfw.Init(); err != nil {
		fmt.Fprintf(os.Stderr, "glfw: %s\n", err)
		return
	}
	defer glfw.Terminate()

	glfw.OpenWindowHint(glfw.WindowNoResize, 1)

	if err := glfw.OpenWindow(width, height, 0, 0, 0, 0, 16, 0, glfw.Windowed); err != nil {
		fmt.Fprintf(os.Stderr, "glfw: %s\n", err)
		return
	}
	defer glfw.CloseWindow()

	glfw.SetSwapInterval(1)
	glfw.SetWindowTitle(title)

	if err := gl.Init(); err != nil {
		fmt.Fprintf(os.Stderr, "gl: %s\n", err)
	}

	if err := initScene(width, height, init); err != nil {
		fmt.Fprintf(os.Stderr, "init: %s\n", err)
		return
	}
	// defer destroyScene()

	for glfw.WindowParam(glfw.Opened) == 1 {
		drawScene(draw)
		glfw.SwapBuffers()
	}
}
コード例 #13
0
ファイル: main.go プロジェクト: jayschwa/examples
// initGL initializes GLFW and OpenGL.
func initGL() error {
	err := glfw.Init()
	if err != nil {
		return err
	}

	err = glfw.OpenWindow(AtlasSize, AtlasSize, 8, 8, 8, 8, 0, 0, glfw.Windowed)
	if err != nil {
		glfw.Terminate()
		return err
	}

	glfw.SetWindowTitle("Texture atlas example")
	glfw.SetSwapInterval(1)
	glfw.SetWindowSizeCallback(onResize)
	glfw.SetKeyCallback(onKey)

	gl.Init()
	if err = glh.CheckGLError(); err != nil {
		return err
	}

	gl.Disable(gl.DEPTH_TEST)
	gl.Disable(gl.LIGHTING)
	gl.Enable(gl.TEXTURE_2D)
	gl.Enable(gl.BLEND)
	gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
	gl.ClearColor(0.2, 0.2, 0.23, 1.0)
	return nil
}
コード例 #14
0
ファイル: main.go プロジェクト: samnm/goblocks
func main() {
	if err := glfw.Init(); err != nil {
		fmt.Fprintf(os.Stderr, "[e] %v\n", err)
		return
	}
	defer glfw.Terminate()

	if err := glfw.OpenWindow(appWidth, appHeight, 8, 8, 8, 8, 24, 8, glfw.Windowed); err != nil {
		fmt.Fprintf(os.Stderr, "[e] %v\n", err)
		return
	}
	defer glfw.CloseWindow()

	if err := gl.Init(); err != 0 {
		fmt.Fprintf(os.Stderr, "[e] %v\n", err)
		return
	}
	glfw.SetWindowTitle(title)

	fps := fps.NewFPS(glfw.Time())

	blocks.Init(appWidth, appHeight)
	for glfw.WindowParam(glfw.Opened) == 1 {
		blocks.Tick()
		fps.Tick(glfw.Time())
		if glfw.WindowParam(glfw.Active) == 1 {
			glfw.Sleep(0.001)
		} else {
			glfw.Sleep(0.05)
		}
	}
}
コード例 #15
0
ファイル: main.go プロジェクト: jayschwa/examples
// initGL initializes GLFW and OpenGL.
func initGL() error {
	err := glfw.Init()
	if err != nil {
		return err
	}

	glfw.OpenWindowHint(glfw.FsaaSamples, 4)

	err = glfw.OpenWindow(512, 512, 8, 8, 8, 8, 0, 0, glfw.Windowed)
	if err != nil {
		glfw.Terminate()
		return err
	}

	glfw.SetWindowTitle("Meshbuffer 2D example")
	glfw.SetSwapInterval(1)
	glfw.SetWindowSizeCallback(onResize)
	glfw.SetKeyCallback(onKey)

	gl.Init()
	if err = glh.CheckGLError(); err != nil {
		return err
	}

	gl.Disable(gl.DEPTH_TEST)
	gl.Enable(gl.MULTISAMPLE)
	gl.Disable(gl.LIGHTING)
	gl.Enable(gl.COLOR_MATERIAL)
	gl.ClearColor(0.2, 0.2, 0.23, 1.0)
	return nil
}
コード例 #16
0
ファイル: main.go プロジェクト: GlenKelley/mathgl
func main() {
	if err := glfw.Init(); err != nil {
		fmt.Fprintf(os.Stderr, "%s\n", err.Error())
		return
	}
	defer glfw.Terminate()

	glfw.OpenWindowHint(glfw.FsaaSamples, 4)
	glfw.OpenWindowHint(glfw.OpenGLVersionMajor, 3)
	glfw.OpenWindowHint(glfw.OpenGLVersionMinor, 3)
	glfw.OpenWindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile)

	if err := glfw.OpenWindow(1024, 768, 0, 0, 0, 0, 32, 0, glfw.Windowed); err != nil {
		fmt.Fprintf(os.Stderr, "%s\n", err.Error())
		return
	}

	gl.Init()
	gl.GetError() // Ignore error

	glfw.SetWindowTitle("Tutorial 01")
	glfw.Enable(glfw.StickyKeys)

	gl.ClearColor(0., 0., 0.4, 0.)
	// Equivalent to a do... while
	for ok := true; ok; ok = (glfw.Key(glfw.KeyEsc) != glfw.KeyPress && glfw.WindowParam(glfw.Opened) == gl.TRUE) {
		glfw.SwapBuffers()
	}

}
コード例 #17
0
ファイル: Engine.go プロジェクト: gulinfang/GarageEngine
func StartEngine() {
	runtime.GOMAXPROCS(runtime.NumCPU())
	runtime.LockOSThread()
	fmt.Println("Enginge started!")
	var err error
	if err = glfw.Init(); err != nil {
		panic(err)
	}
	fmt.Println("GLFW Initialized!")

	glfw.OpenWindowHint(glfw.Accelerated, 1)

	if err = glfw.OpenWindow(Width, Height, 8, 8, 8, 8, 8, 8, glfw.Windowed); err != nil {
		panic(err)
	}

	glfw.SetSwapInterval(1) //0 to disable vsync, 1 to enable it
	glfw.SetWindowTitle(windowTitle)
	glfw.SetWindowSizeCallback(onResize)
	glfw.SetKeyCallback(input.OnKey)
	glfw.SetCharCallback(input.OnChar)
	glfw.SetMouseButtonCallback(input.ButtonPress)
	glfw.SetMouseWheel(0)
	glfw.SetMouseWheelCallback(input.MouseWheelCallback)

	input.MouseWheelPosition = glfw.MouseWheel
	input.MousePosition = glfw.MousePos

	if err = initGL(); err != nil {
		panic(err)
	}
	fmt.Println("Opengl Initialized!")

	TextureMaterial = NewBasicMaterial(spriteVertexShader, spriteFragmentShader)
	err = TextureMaterial.Load()
	if err != nil {
		fmt.Println(err)
	}

	SDFMaterial = NewBasicMaterial(sdfVertexShader, sdfFragmentShader)
	err = SDFMaterial.Load()
	if err != nil {
		fmt.Println(err)
	}

	internalMaterial = NewBasicMaterial(spriteVertexShader, spriteFragmentShader)
	err = internalMaterial.Load()
	if err != nil {
		fmt.Println(err)
	}

	initDefaultPlane()
	glfw.SwapBuffers()

	gameTime = time.Time{}
	lastTime = time.Now()
	dl = glfw.Time()
}
コード例 #18
0
ファイル: main.go プロジェクト: GlenKelley/mathgl
func main() {
	if err := glfw.Init(); err != nil {
		fmt.Fprintf(os.Stderr, "%s\n", err.Error())
		return
	}

	defer glfw.Terminate()

	glfw.OpenWindowHint(glfw.FsaaSamples, 4)
	glfw.OpenWindowHint(glfw.OpenGLVersionMajor, 3)
	glfw.OpenWindowHint(glfw.OpenGLVersionMinor, 3)
	glfw.OpenWindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile)

	if err := glfw.OpenWindow(1024, 768, 0, 0, 0, 0, 32, 0, glfw.Windowed); err != nil {
		fmt.Fprintf(os.Stderr, "%s\n", err.Error())
		return
	}

	gl.Init()     // Can't find gl.GLEW_OK or any variation, not sure how to check if this worked
	gl.GetError() // Ignore error

	glfw.SetWindowTitle("Tutorial 02")

	glfw.Enable(glfw.StickyKeys)
	gl.ClearColor(0., 0., 0.4, 0.)

	prog := helper.MakeProgram("SimpleVertexShader.vertexshader", "SimpleFragmentShader.fragmentshader")

	vBufferData := [...]float32{
		-1., -1., 0.,
		1., -1., 0.,
		0., 1., 0.}

	vertexArray := gl.GenVertexArray()
	vertexArray.Bind()
	buffer := gl.GenBuffer()
	buffer.Bind(gl.ARRAY_BUFFER)
	gl.BufferData(gl.ARRAY_BUFFER, len(vBufferData)*4, &vBufferData, gl.STATIC_DRAW)

	// Equivalent to a do... while
	for ok := true; ok; ok = (glfw.Key(glfw.KeyEsc) != glfw.KeyPress && glfw.WindowParam(glfw.Opened) == gl.TRUE) {
		gl.Clear(gl.COLOR_BUFFER_BIT)

		prog.Use()

		attribLoc := gl.AttribLocation(0)
		attribLoc.EnableArray()
		buffer.Bind(gl.ARRAY_BUFFER)
		attribLoc.AttribPointer(3, gl.FLOAT, false, 0, nil)

		gl.DrawArrays(gl.TRIANGLES, 0, 3)

		attribLoc.DisableArray()

		glfw.SwapBuffers()
	}

}
コード例 #19
0
ファイル: main.go プロジェクト: hsalokor/examples
func main() {
	var err error
	if err = glfw.Init(); err != nil {
		log.Fatalf("%v\n", err)
		return
	}

	defer glfw.Terminate()

	// Open window with FSAA samples (if possible).
	glfw.OpenWindowHint(glfw.FsaaSamples, 4)

	if err = glfw.OpenWindow(400, 400, 0, 0, 0, 0, 0, 0, glfw.Windowed); err != nil {
		log.Fatalf("%v\n", err)
		return
	}

	defer glfw.CloseWindow()

	glfw.SetWindowTitle("Aliasing Detector")
	glfw.SetSwapInterval(1)

	if samples := glfw.WindowParam(glfw.FsaaSamples); samples != 0 {
		fmt.Printf("Context reports FSAA is supported with %d samples\n", samples)
	} else {
		fmt.Printf("Context reports FSAA is unsupported\n")
	}

	gl.MatrixMode(gl.PROJECTION)
	glu.Perspective(0, 1, 0, 1)

	for glfw.WindowParam(glfw.Opened) == 1 {
		time := float32(glfw.Time())

		gl.Clear(gl.COLOR_BUFFER_BIT)

		gl.LoadIdentity()
		gl.Translatef(0.5, 0, 0)
		gl.Rotatef(time, 0, 0, 1)

		gl.Enable(GL_MULTISAMPLE_ARB)
		gl.Color3f(1, 1, 1)
		gl.Rectf(-0.25, -0.25, 0.25, 0.25)

		gl.LoadIdentity()
		gl.Translatef(-0.5, 0, 0)
		gl.Rotatef(time, 0, 0, 1)

		gl.Disable(GL_MULTISAMPLE_ARB)
		gl.Color3f(1, 1, 1)
		gl.Rectf(-0.25, -0.25, 0.25, 0.25)
		glfw.SwapBuffers()
	}
}
コード例 #20
0
ファイル: window.go プロジェクト: jreimers/goscilloscope
func (rw *RenderWindow) Open() error {
	err := glfw.OpenWindow(int(rw.Width), int(rw.Height), 8, 8, 8, 8, 0, 0, glfw.Windowed)
	if err != nil {
		return err
	}
	glfw.SetWindowTitle(rw.Title)
	glfw.SetSwapInterval(2)
	glfw.SetKeyCallback(rw.onKey)
	glfw.SetWindowSizeCallback(rw.onResize)
	return nil
}
コード例 #21
0
ファイル: example.go プロジェクト: akovaski/glfwHelper
func main() {
	fmt.Print("GLFW Init Start.")
	glfw.Init()
	fmt.Println(" GLFW Init Done.")

	defer glfw.Terminate()
	defer fmt.Println("example Terminating.")

	fmt.Println("GLFW Set Hints.")
	glfw.OpenWindowHint(glfw.WindowNoResize, 1)

	fmt.Print("GLFW Open Window Start.")
	glfw.OpenWindow(640, 480, 8, 8, 8, 0, 0, 0, glfw.Windowed)
	glfw.SetWindowTitle("example")
	fmt.Println(" GLFW Open Window Done.")

	v1, v2, v3 := glfw.GLVersion()
	fmt.Printf("OpenGL version: %d.%d.%d\n", v1, v2, v3)
	fmt.Printf("GLFW version: %d.%d.%d\n", glfw.VersionMajor, glfw.VersionMinor, glfw.VersionRevision)

	glfw.SetSwapInterval(1)

	fps := time.Duration(30)
	fmt.Printf("Creating %d Hz Ticker.", fps)
	ticker := time.NewTicker(time.Second / fps)
	fmt.Printf(" %d Hz Ticker Created\n", fps)

	closedWindow := glfwHelper.WindowCloseChan()
	mouseButtons := glfwHelper.MouseButtonChan()
	mousePos := glfwHelper.MousePosChan()
	mouseWheel := glfwHelper.MouseWheelChan()
	keyButtons := glfwHelper.KeyChan()
	charButtons := glfwHelper.CharChan()

	for {
		select {
		case <-ticker.C:
			glfw.SwapBuffers()
		case <-closedWindow:
			return
		case input := <-mouseButtons:
			fmt.Println(input)
		case input := <-mousePos:
			fmt.Println(input)
		case input := <-mouseWheel:
			fmt.Println(input)
		case input := <-keyButtons:
			fmt.Println(input)
		case input := <-charButtons:
			fmt.Println(string(input))
		}
	}
}
コード例 #22
0
ファイル: keyboard_test.go プロジェクト: jteeuwen/keyboard
func Test(t *testing.T) {
	err := glfw.Init()
	if err != nil {
		t.Fatal(err)
	}

	defer glfw.Terminate()

	err = glfw.OpenWindow(800, 600, 8, 8, 8, 0, 0, 0, glfw.Windowed)
	if err != nil {
		t.Fatal(err)
	}

	defer glfw.CloseWindow()

	kb := New()
	kb.Bind(func() {
		fmt.Println("pressed s")
	}, "s")

	kb.Bind(func() {
		fmt.Println("pressed ctrl+s or command+s")
	}, "ctrl+s", "command+s")

	kb.Bind(func() {
		fmt.Println("pressed 't e s t'")
	}, "t e s t")

	kb.Bind(func() {
		fmt.Println("pressed '3'")
	}, "3")

	kb.Bind(func() {
		fmt.Println("pressed '#'")
	}, "#")

	kb.Bind(func() {
		glfw.CloseWindow()
	}, "escape")

	// Print available keybindings.
	fmt.Printf("Known key bindings:\n")
	for _, b := range kb.Bindings() {
		fmt.Printf(" - %q\n", b)
	}

	// Go into GLFW's main event loop.
	for glfw.WindowParam(glfw.Opened) == 1 {
		glfw.SwapBuffers()
	}
}
コード例 #23
0
ファイル: main.go プロジェクト: jayschwa/examples
func main() {
	var err error
	if err = glfw.Init(); err != nil {
		fmt.Fprintf(os.Stderr, "[e] %v\n", err)
		return
	}

	// Ensure glfw is cleanly terminated on exit.
	defer glfw.Terminate()

	if err = glfw.OpenWindow(256, 256, 8, 8, 8, 0, 0, 0, glfw.Windowed); err != nil {
		fmt.Fprintf(os.Stderr, "[e] %v\n", err)
		return
	}

	// Ensure window is cleanly closed on exit.
	defer glfw.CloseWindow()

	// Enable vertical sync on cards that support it.
	glfw.SetSwapInterval(1)

	// Set window title
	glfw.SetWindowTitle("Simple GLFW window")

	// Hook some events to demonstrate use of callbacks.
	// These are not necessary if you don't need them.
	glfw.SetWindowSizeCallback(onResize)
	glfw.SetWindowCloseCallback(onClose)
	glfw.SetMouseButtonCallback(onMouseBtn)
	glfw.SetMouseWheelCallback(onMouseWheel)
	glfw.SetKeyCallback(onKey)
	glfw.SetCharCallback(onChar)

	// Start loop
	running := true
	for running {
		// OpenGL rendering goes here.

		// Swap front and back rendering buffers. This also implicitly calls
		// glfw.PollEvents(), so we have valid key/mouse/joystick states after
		// this. This behavior can be disabled by calling glfw.Disable with the
		// argument glfw.AutoPollEvents. You must be sure to manually call
		// PollEvents() or WaitEvents() in this case.
		glfw.SwapBuffers()

		// Break out of loop when Escape key is pressed, or window is closed.
		running = glfw.Key(glfw.KeyEsc) == 0 && glfw.WindowParam(glfw.Opened) == 1
	}
}
コード例 #24
0
ファイル: system.go プロジェクト: TheOnly92/gexic
func (s *System) CreateWindow(width, height int, title string) {
	if err := glfw.OpenWindow(width, height, 0, 0, 0, 8, 32, 0, glfw.Windowed); err != nil {
		fmt.Fprintf(os.Stderr, "%s\n", err.Error())
		return
	}

	gl.Init()       // Can't find gl.GLEW_OK or any variation, not sure how to check if this worked
	CheckGLErrors() // Ignore error

	glfw.SetWindowTitle(title)

	glfw.Enable(glfw.StickyKeys)

	gl.ClearColor(0., 0., 0., 0.)

	gl.Clear(gl.COLOR_BUFFER_BIT)
}
コード例 #25
0
ファイル: ng-userio.go プロジェクト: Raven67854/go-ngine
func (_ *NgUserIO) recreateWin() (err error) {
	winInit := &Options.Initialization.Window
	if UserIO.Window.isCreated {
		glfw.CloseWindow()
	}
	if UserIO.Window.isCreated, err = false, glfw.OpenWindow(UserIO.Window.width, UserIO.Window.height, winInit.Rbits, winInit.Gbits, winInit.Bbits, winInit.Abits, winInit.DepthBits, winInit.StencilBits, ugo.Ifi(UserIO.Window.fullscreen, glfw.Fullscreen, glfw.Windowed)); err == nil {
		UserIO.Window.width, UserIO.Window.height = glfw.WindowSize()
		UserIO.Window.isCreated = true
		UserIO.Window.SetTitle(UserIO.Window.title)
		UserIO.Window.SetSwapInterval(UserIO.Window.swap)
		glfw.SetWindowCloseCallback(glfwOnWindowClose)
		glfw.SetWindowSizeCallback(glfwOnWindowResize)
		// glfw.Disable(glfw.MouseCursor)
		glfw.Disable(glfw.AutoPollEvents)
		glfw.Disable(glfw.StickyKeys)
	}
	return
}
コード例 #26
0
ファイル: ctx.go プロジェクト: go3d/go-ngine
func (me *context) Window(winf *ngctx.WinProfile, bufSize *ngctx.BufferBits, ctxProf *ngctx.CtxProfile) (win ngctx.Window, err error) {
	glfw.OpenWindowHint(glfw.FsaaSamples, 0) // AA will be a pluggable post-processing shader
	glfw.OpenWindowHint(glfw.OpenGLVersionMajor, ctxProf.Version.Major)
	glfw.OpenWindowHint(glfw.OpenGLVersionMinor, ctxProf.Version.Minor)
	glfw.OpenWindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile)
	if ctxProf.ForwardCompat {
		glfw.OpenWindowHint(glfw.OpenGLForwardCompat, 1)
	}
	winMode := glfw.Windowed
	if winf.FullScreen {
		winMode = glfw.Fullscreen
	}
	if err = glfw.OpenWindow(winf.Width, winf.Height, bufSize.Color.R, bufSize.Color.G, bufSize.Color.B, bufSize.Color.A, bufSize.Depth, bufSize.Stencil, winMode); err == nil {
		win = newWindow()
		win.SetTitle(winf.Title)
		if winMode == glfw.Fullscreen {
			glfw.Disable(glfw.MouseCursor)
		}
	}
	return
}
コード例 #27
0
ファイル: main.go プロジェクト: nzlov/examples
// initGL initializes GLFW and OpenGL.
func initGL() error {
	err := glfw.Init()
	if err != nil {
		return err
	}

	glfw.OpenWindowHint(glfw.FsaaSamples, 4)
	glfw.OpenWindowHint(glfw.WindowNoResize, gl.TRUE)

	err = glfw.OpenWindow(512, 512, 8, 8, 8, 8, 32, 0, glfw.Windowed)
	if err != nil {
		glfw.Terminate()
		return err
	}

	glfw.SetWindowTitle("Meshbuffer 3D example")
	glfw.SetSwapInterval(1)
	glfw.SetWindowSizeCallback(onResize)
	glfw.SetKeyCallback(onKey)

	gl.Init()
	if err = glh.CheckGLError(); err != nil {
		return err
	}

	gl.Enable(gl.DEPTH_TEST)
	gl.Enable(gl.MULTISAMPLE)
	gl.Disable(gl.LIGHTING)

	//gl.ClearColor(0.2, 0.2, 0.23, 1.0)
	gl.ClearColor(0, 0, 0, 1.0)
	gl.ShadeModel(gl.SMOOTH)
	gl.LineWidth(2)
	gl.ClearDepth(1)
	gl.DepthFunc(gl.LEQUAL)
	gl.Hint(gl.PERSPECTIVE_CORRECTION_HINT, gl.NICEST)
	gl.ColorMaterial(gl.FRONT_AND_BACK, gl.AMBIENT_AND_DIFFUSE)
	return nil
}
コード例 #28
0
ファイル: inputoutput.go プロジェクト: abarax/gomeboycolor
func (s *Display) init(title string, screenSizeMultiplier int) error {
	s.Name = PREFIX + "-SCREEN"

	log.Printf("%s: Initialising display", s.Name)
	var err error

	s.ScreenSizeMultiplier = screenSizeMultiplier
	log.Printf("%s: Set screen size multiplier to %dx", s.Name, s.ScreenSizeMultiplier)

	glfw.OpenWindowHint(glfw.WindowNoResize, 1)
	err = glfw.OpenWindow(SCREEN_WIDTH*s.ScreenSizeMultiplier, SCREEN_HEIGHT*s.ScreenSizeMultiplier, 0, 0, 0, 0, 0, 0, glfw.Windowed)
	if err != nil {
		return err
	}

	glfw.SetWindowTitle(title)

	//resize function
	onResize := func(w, h int) {
		gl.Viewport(0, 0, w, h)
		gl.MatrixMode(gl.PROJECTION)
		gl.LoadIdentity()
		gl.Ortho(0, float64(w), float64(h), 0, -1, 1)
		gl.ClearColor(0.255, 0.255, 0.255, 0)
		gl.Clear(gl.COLOR_BUFFER_BIT)
		gl.MatrixMode(gl.MODELVIEW)
		gl.LoadIdentity()
	}

	glfw.SetWindowSizeCallback(onResize)
	desktopMode := glfw.DesktopMode()
	glfw.SetWindowPos((desktopMode.W-SCREEN_WIDTH*s.ScreenSizeMultiplier)/2, (desktopMode.H-SCREEN_HEIGHT*s.ScreenSizeMultiplier)/2)

	gl.ClearColor(0.255, 0.255, 0.255, 0)

	return nil

}
コード例 #29
0
ファイル: video.go プロジェクト: nictuku/chip-8
func (v *video) init() error {
	// Disclaimer: I'm an absolute noob in openGL and I just slammed the
	// keyboard with my text editor open, until it started to produce usable
	// results. I don't fully understand everything I'm doing here.
	if err := glfw.Init(); err != nil {
		return err
	}

	err := glfw.OpenWindow(screenWidth*pixelSize, screenHeight*pixelSize, 0, 0, 0, 0, 0, 0, glfw.Windowed)
	if err != nil {
		return err
	}

	// Enable vertical sync on cards that support it.
	glfw.SetSwapInterval(1)

	glfw.SetWindowTitle("nictuku's CHIP-8 emulator")

	gl.Init()
	if err = glh.CheckGLError(); err != nil {
		return err
	}

	gl.ClearColor(0, 0, 0, 0)
	gl.MatrixMode(gl.PROJECTION)

	// Change coordinates to range from [0, 64] and [0,32].
	gl.Ortho(0, screenWidth, screenHeight, 0, 0, 1)

	// Unnecessary sanity check. :-P
	if glfw.WindowParam(glfw.Opened) == 0 {
		return fmt.Errorf("No window opened")
	}

	return nil
}
コード例 #30
0
ファイル: main.go プロジェクト: LonelyPale/go-opengl
func main() {
	var err error
	var looping = true
	defer fmt.Println("EXIT")
	if err = glfw.Init(); err != nil {
		panic(err)
	}
	defer glfw.Terminate()
	glfw.OpenWindowHint(glfw.FsaaSamples, 0)
	if useStrictCoreProfile {
		glfw.OpenWindowHint(glfw.OpenGLVersionMajor, 3)
		glfw.OpenWindowHint(glfw.OpenGLVersionMinor, 2)
		glfw.OpenWindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile)
	}

	if err = glfw.OpenWindow(1280, 720, 8, 8, 8, 0, 24, 8, glfw.Windowed); err != nil {
		panic(err)
	}
	defer glfw.CloseWindow()
	glfw.Enable(glfw.StickyKeys)
	if !gl.Util.Init() {
		panic("Failed to initialize at least OpenGL 3.2 or higher.")
	}
	defer logLastGlError("(post loop)")
	gl.ClearColor(0.3, 0.1, 0.0, 1.0)
	gl.Enable(gl.DEPTH_TEST)
	gl.FrontFace(gl.CCW)
	gl.CullFace(gl.BACK)
	gl.Disable(gl.CULL_FACE)
	if err = compileShaders(); err != nil {
		panic(err)
	}
	setupGeometry()
	defer deleteGeometry()
	logLastGlError("(pre loop)")

	for looping {
		gl.UseProgram(shaderProg)
		if isFirstLoop {
			logLastGlError("gl.UseProgram")
		}

		gl.Viewport(0, 0, 1280, 720)
		if isFirstLoop {
			logLastGlError("gl.ViewPort")
		}

		gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
		if isFirstLoop {
			logLastGlError("gl.Clear")
		}

		renderGeometry(faceTri)
		if isFirstLoop {
			logLastGlError("renderGeometry(faceTri)")
		}

		renderGeometry(faceQuad)
		if isFirstLoop {
			logLastGlError("renderGeometry(faceQuad)")
		}

		if (glfw.WindowParam(glfw.Opened) != 1) || (glfw.Key(glfw.KeyEsc) == glfw.KeyPress) {
			looping = false
		} else {
			glfw.SwapBuffers()
		}
		isFirstLoop = false
	}
	logLastGlError("post-loop")
}