// Adds a new GLSL profile to the specified effect definition (even if it already contains one). func FxAddProfileGlsl(def *cdom.FxEffectDef) (prof *cdom.FxProfile) { prof = cdom.NewProfile() prof.Glsl = cdom.NewFxProfileGlsl() def.Profiles = append(def.Profiles, prof) return }
func init_FxProfileGlsl(xn *xmlx.Node) (obj *cdom.FxProfileGlsl) { obj = cdom.NewFxProfileGlsl() load_FxProfileGlsl(xn, obj) return }