// Unbinds whatever render buffer object is currently bound, if any. func (me *FramebufferRenderbuffer) Unbind() { gl.BindRenderbuffer(me.GlTarget, 0) }
// Binds this render buffer object. func (me *FramebufferRenderbuffer) Bind() { gl.BindRenderbuffer(me.GlTarget, me.GlHandle) }