// MulVec computes a * b if trans == false and a^T * b if trans == true. The // result is stored into the receiver. MulVec panics if the number of columns in // a does not equal the number of rows in b. func (v *Vector) MulVec(a Matrix, trans bool, b *Vector) { ar, ac := a.Dims() br := b.Len() if trans { if ar != br { panic(ErrShape) } } else { if ac != br { panic(ErrShape) } } var w Vector if v != a && v != b { w = *v } if w.n == 0 { if trans { w.mat.Data = use(w.mat.Data, ac) } else { w.mat.Data = use(w.mat.Data, ar) } w.mat.Inc = 1 w.n = ar if trans { w.n = ac } } else { if trans { if ac != w.n { panic(ErrShape) } } else { if ar != w.n { panic(ErrShape) } } } switch a := a.(type) { case RawSymmetricer: amat := a.RawSymmetric() blas64.Symv(1, amat, b.mat, 0, w.mat) case RawTriangular: w.CopyVec(b) amat := a.RawTriangular() ta := blas.NoTrans if trans { ta = blas.Trans } blas64.Trmv(ta, amat, w.mat) case RawMatrixer: amat := a.RawMatrix() t := blas.NoTrans if trans { t = blas.Trans } blas64.Gemv(t, 1, amat, b.mat, 0, w.mat) case Vectorer: if trans { col := make([]float64, ar) for c := 0; c < ac; c++ { w.mat.Data[c*w.mat.Inc] = blas64.Dot(ar, blas64.Vector{Inc: 1, Data: a.Col(col, c)}, b.mat, ) } } else { row := make([]float64, ac) for r := 0; r < ar; r++ { w.mat.Data[r*w.mat.Inc] = blas64.Dot(ac, blas64.Vector{Inc: 1, Data: a.Row(row, r)}, b.mat, ) } } default: if trans { col := make([]float64, ar) for c := 0; c < ac; c++ { for i := range col { col[i] = a.At(i, c) } var f float64 for i, e := range col { f += e * b.mat.Data[i*b.mat.Inc] } w.mat.Data[c*w.mat.Inc] = f } } else { row := make([]float64, ac) for r := 0; r < ar; r++ { for i := range row { row[i] = a.At(r, i) } var f float64 for i, e := range row { f += e * b.mat.Data[i*b.mat.Inc] } w.mat.Data[r*w.mat.Inc] = f } } } *v = w }
// MulVec computes a * b. The result is stored into the receiver. // MulVec panics if the number of columns in a does not equal the number of rows in b. func (v *Vector) MulVec(a Matrix, b *Vector) { r, c := a.Dims() br := b.Len() if c != br { panic(ErrShape) } a, trans := untranspose(a) ar, ac := a.Dims() v.reuseAs(r) var restore func() if v == a { v, restore = v.isolatedWorkspace(a.(*Vector)) defer restore() } else if v == b { v, restore = v.isolatedWorkspace(b) defer restore() } switch a := a.(type) { case *Vector: if a.Len() == 1 { // {1,1} x {1,n} av := a.At(0, 0) for i := 0; i < b.Len(); i++ { v.mat.Data[i*v.mat.Inc] = av * b.mat.Data[i*b.mat.Inc] } return } if b.Len() == 1 { // {1,n} x {1,1} bv := b.At(0, 0) for i := 0; i < a.Len(); i++ { v.mat.Data[i*v.mat.Inc] = bv * a.mat.Data[i*a.mat.Inc] } return } // {n,1} x {1,n} var sum float64 for i := 0; i < c; i++ { sum += a.At(i, 0) * b.At(i, 0) } v.SetVec(0, sum) return case RawSymmetricer: amat := a.RawSymmetric() blas64.Symv(1, amat, b.mat, 0, v.mat) case RawTriangular: v.CopyVec(b) amat := a.RawTriangular() ta := blas.NoTrans if trans { ta = blas.Trans } blas64.Trmv(ta, amat, v.mat) case RawMatrixer: amat := a.RawMatrix() t := blas.NoTrans if trans { t = blas.Trans } blas64.Gemv(t, 1, amat, b.mat, 0, v.mat) case Vectorer: if trans { col := make([]float64, ar) for c := 0; c < ac; c++ { v.mat.Data[c*v.mat.Inc] = blas64.Dot(ar, blas64.Vector{Inc: 1, Data: a.Col(col, c)}, b.mat, ) } } else { row := make([]float64, ac) for r := 0; r < ar; r++ { v.mat.Data[r*v.mat.Inc] = blas64.Dot(ac, blas64.Vector{Inc: 1, Data: a.Row(row, r)}, b.mat, ) } } default: if trans { col := make([]float64, ar) for c := 0; c < ac; c++ { for i := range col { col[i] = a.At(i, c) } var f float64 for i, e := range col { f += e * b.mat.Data[i*b.mat.Inc] } v.mat.Data[c*v.mat.Inc] = f } } else { row := make([]float64, ac) for r := 0; r < ar; r++ { for i := range row { row[i] = a.At(r, i) } var f float64 for i, e := range row { f += e * b.mat.Data[i*b.mat.Inc] } v.mat.Data[r*v.mat.Inc] = f } } } }
// MulVec computes a * b if trans == false and a^T * b if trans == true. The // result is stored into the reciever. MulVec panics if the number of columns in // a does not equal the number of rows in b. func (m *Vector) MulVec(a Matrix, trans bool, b *Vector) { ar, ac := a.Dims() br, _ := b.Dims() if trans { if ar != br { panic(ErrShape) } } else { if ac != br { panic(ErrShape) } } var w Vector if m != a && m != b { w = *m } if w.n == 0 { if trans { w.mat.Data = use(w.mat.Data, ac) } else { w.mat.Data = use(w.mat.Data, ar) } w.mat.Inc = 1 w.n = ar } else { if trans { if ac != w.n { panic(ErrShape) } } else { if ar != w.n { panic(ErrShape) } } } switch a := a.(type) { case RawSymmetricer: amat := a.RawSymmetric() blas64.Symv(1, amat, b.mat, 0, w.mat) *m = w return case RawMatrixer: amat := a.RawMatrix() t := blas.NoTrans if trans { t = blas.Trans } blas64.Gemv(t, 1, amat, b.mat, 0, w.mat) *m = w return case Vectorer: row := make([]float64, ac) for r := 0; r < ar; r++ { w.mat.Data[r*m.mat.Inc] = blas64.Dot(ac, blas64.Vector{Inc: 1, Data: a.Row(row, r)}, b.mat, ) } *m = w return default: row := make([]float64, ac) for r := 0; r < ar; r++ { for i := range row { row[i] = a.At(r, i) } var v float64 for i, e := range row { v += e * b.mat.Data[i*b.mat.Inc] } w.mat.Data[r*m.mat.Inc] = v } *m = w return } }